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<blockquote data-quote="77IM" data-source="post: 7573711" data-attributes="member: 12377"><p>I love making player handouts! Colville is right, they should be short and sweet. Mine tend to run closer to 4-8 pages, but over the years I've been making them shorter and shorter, as I learn what players actually care about.</p><p></p><p>Since we're sharing, here are some of my campaign-intro handouts:</p><p></p><p>The last campaign I ran was <strong>Monster Town</strong>: <a href="https://www.dropbox.com/s/1qbgm2ifybsezko/Monster%20Town%20v6.pdf?dl=0" target="_blank">MonsterTown Intro</a>. During the first session, in order to set the tone, I had each player fill out an <a href="https://www.dropbox.com/s/nmoaiyugsxndy56/EntryForm.pdf?dl=0" target="_blank">Entry Form</a>.</p><p></p><p>The previous campaign I ran was the <strong>Holdenshire Chronicles</strong> (available from EN Publishing!): <a href="https://www.dropbox.com/s/y1n9z6082expafh/Holdenshire%20Chronicles.pdf?dl=0" target="_blank">Holdenshire Chronicles Intro</a>. I also created a handout for the broader campaign world, the <a href="https://www.dropbox.com/s/5n3v0b7nn7n6amx/Enchanted%20Kingdoms.pdf?dl=0" target="_blank">Enchanted Kingdoms</a>, but told the players that they really only had to read page 3 ("Magic" and "Races").</p><p></p><p>The campaign before <em>that</em> was <strong>Princes of the Apocalypse</strong>: <a href="https://www.dropbox.com/s/86kkbmtz6j33jxr/PotA%20Campaign%20Intro.pdf?dl=0" target="_blank">PotA Campaign Intro</a>. (As an aside, I find it interesting that most of the House Rules in that document did not survive contact with the enemy.)</p><p></p><p>The first campaign handout I made was for an <em>M&M</em> game called <strong>SAGA</strong>; it's actually not a PDF but a <a href="http://www.wjs3.com/saga/" target="_blank">web page</a>.</p><p></p><p>The next campaign I intend to run is <strong>Pirates & Privateers</strong>: <a href="https://www.dropbox.com/s/ntp7gqqtnz26y3p/Privateers.pdf?dl=0" target="_blank">P&P Handout</a>. Finally, down to one page!!!</p></blockquote><p></p>
[QUOTE="77IM, post: 7573711, member: 12377"] I love making player handouts! Colville is right, they should be short and sweet. Mine tend to run closer to 4-8 pages, but over the years I've been making them shorter and shorter, as I learn what players actually care about. Since we're sharing, here are some of my campaign-intro handouts: The last campaign I ran was [B]Monster Town[/B]: [URL="https://www.dropbox.com/s/1qbgm2ifybsezko/Monster%20Town%20v6.pdf?dl=0"]MonsterTown Intro[/URL]. During the first session, in order to set the tone, I had each player fill out an [URL="https://www.dropbox.com/s/nmoaiyugsxndy56/EntryForm.pdf?dl=0"]Entry Form[/URL]. The previous campaign I ran was the [B]Holdenshire Chronicles[/B] (available from EN Publishing!): [URL="https://www.dropbox.com/s/y1n9z6082expafh/Holdenshire%20Chronicles.pdf?dl=0"]Holdenshire Chronicles Intro[/URL]. I also created a handout for the broader campaign world, the [URL="https://www.dropbox.com/s/5n3v0b7nn7n6amx/Enchanted%20Kingdoms.pdf?dl=0"]Enchanted Kingdoms[/URL], but told the players that they really only had to read page 3 ("Magic" and "Races"). The campaign before [I]that[/I] was [B]Princes of the Apocalypse[/B]: [URL="https://www.dropbox.com/s/86kkbmtz6j33jxr/PotA%20Campaign%20Intro.pdf?dl=0"]PotA Campaign Intro[/URL]. (As an aside, I find it interesting that most of the House Rules in that document did not survive contact with the enemy.) The first campaign handout I made was for an [I]M&M[/I] game called [B]SAGA[/B]; it's actually not a PDF but a [URL="http://www.wjs3.com/saga/"]web page[/URL]. The next campaign I intend to run is [B]Pirates & Privateers[/B]: [URL="https://www.dropbox.com/s/ntp7gqqtnz26y3p/Privateers.pdf?dl=0"]P&P Handout[/URL]. Finally, down to one page!!! [/QUOTE]
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