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*Pathfinder & Starfinder
Pre-Cast Rituals?
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<blockquote data-quote="Immortalis" data-source="post: 4318147" data-attributes="member: 70551"><p>Thank you all for your comments.</p><p></p><p>I don't really want spells to solve all problems, but if a group (for example) lacks a rogue, I'd like the knock spell or something to be a more viable on-the-fly option instead of halting for 10 minutes at every locked door or what-not.</p><p></p><p>Sure, it will take 10 minutes to prep up another ritual and re-infuse an implement, but that can be done while everyone is resting after a combat or searching a room or whatever.</p><p></p><p>I like the idea of the tatoo magic as well. I may outright steal that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> especially if it gets written up and posted.</p><p></p><p>As for the raise dead abuse, I didn't think about that...but you are gambling and you are paying out quite a bit of gold on a gamble, so that might balance out.</p><p></p><p>On the other side the text reads "you apply mystic salves, then pray to the gods to restore the dead creature's life" The DM could rule its inapplicable for use with this feat or requires a couple of rounds of your time.</p><p></p><p></p><p>So it's not perfect, but I think its pretty simply workable:</p><p></p><p><strong><em>Heroic Tier Feat:</em></strong></p><p></p><p><strong><u>Infuse Implement</u></strong></p><p> <strong>Prerequisite:</strong> Ritual Caster</p><p> <strong>Benefit:</strong> You gain the ability to infuse a ritual casting into your chosen implement. You may use the stored ritual as a minor action.</p><p><strong>Special:</strong> You may only have one ritual stored in an implement and its magic dissapates during an extended rest or 24 hours.</p></blockquote><p></p>
[QUOTE="Immortalis, post: 4318147, member: 70551"] Thank you all for your comments. I don't really want spells to solve all problems, but if a group (for example) lacks a rogue, I'd like the knock spell or something to be a more viable on-the-fly option instead of halting for 10 minutes at every locked door or what-not. Sure, it will take 10 minutes to prep up another ritual and re-infuse an implement, but that can be done while everyone is resting after a combat or searching a room or whatever. I like the idea of the tatoo magic as well. I may outright steal that :) especially if it gets written up and posted. As for the raise dead abuse, I didn't think about that...but you are gambling and you are paying out quite a bit of gold on a gamble, so that might balance out. On the other side the text reads "you apply mystic salves, then pray to the gods to restore the dead creature's life" The DM could rule its inapplicable for use with this feat or requires a couple of rounds of your time. So it's not perfect, but I think its pretty simply workable: [b][i]Heroic Tier Feat:[/i][/b] [b][u]Infuse Implement[/u][/b] [b]Prerequisite:[/b] Ritual Caster [b]Benefit:[/b] You gain the ability to infuse a ritual casting into your chosen implement. You may use the stored ritual as a minor action. [b]Special:[/b] You may only have one ritual stored in an implement and its magic dissapates during an extended rest or 24 hours. [/QUOTE]
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