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ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
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Pre-gen adventure assistance needed
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<blockquote data-quote="Sammael" data-source="post: 4639145" data-attributes="member: 4475"><p>My FLGS is celebrating its anniversary on Sunday, and they asked me to run a D&D game. Needless to say, since they want to promote 4E, they handed me a couple of 4E pre-gen adventures and told me to pick one to run. I told them that 1) I am not a fan of 4E; 2) I am not too familiar with the rules; and 3) they would be better off getting someone else to do it. However, they can't get anyone else on such short notice, and they want me to run the adventure for total beginners and not worry about the rules too much anyway. Reluctantly, I agreed, because I think RPGs need more exposure (the FLGS is full of board gamers and wargamers all the time, but role-players are few and far between).</p><p></p><p>So, despite the fact that I dislike 4E, I will put my edition bias aside and try to run a fun game. I have two problems, however; since I am not that familiar with the rules, I cannot decide which adventure to pick (i.e. which one is the easiest to run) and I cannot make pre-gen PCs. </p><p></p><p>These are the available adventures:</p><p></p><p>Escape from Sembia</p><p>Living Greyhawk: A Dead Man's Job</p><p>Living Greyhawk: Ambition's Folly</p><p>Living Greyhawk: Trial by Fire</p><p></p><p>Whichever adventure I pick (and I hope to get some advice on this from RPGA members who've had the change to play the three Living Greyhawk adventures listed above), I need pre-gens. 5-6 should be sufficient, I guess. I'd really appreciate it if someone could link me to some good pre-gens that are not too difficult to run and adjudicate. </p><p></p><p>Thanks in advance!</p></blockquote><p></p>
[QUOTE="Sammael, post: 4639145, member: 4475"] My FLGS is celebrating its anniversary on Sunday, and they asked me to run a D&D game. Needless to say, since they want to promote 4E, they handed me a couple of 4E pre-gen adventures and told me to pick one to run. I told them that 1) I am not a fan of 4E; 2) I am not too familiar with the rules; and 3) they would be better off getting someone else to do it. However, they can't get anyone else on such short notice, and they want me to run the adventure for total beginners and not worry about the rules too much anyway. Reluctantly, I agreed, because I think RPGs need more exposure (the FLGS is full of board gamers and wargamers all the time, but role-players are few and far between). So, despite the fact that I dislike 4E, I will put my edition bias aside and try to run a fun game. I have two problems, however; since I am not that familiar with the rules, I cannot decide which adventure to pick (i.e. which one is the easiest to run) and I cannot make pre-gen PCs. These are the available adventures: Escape from Sembia Living Greyhawk: A Dead Man's Job Living Greyhawk: Ambition's Folly Living Greyhawk: Trial by Fire Whichever adventure I pick (and I hope to get some advice on this from RPGA members who've had the change to play the three Living Greyhawk adventures listed above), I need pre-gens. 5-6 should be sufficient, I guess. I'd really appreciate it if someone could link me to some good pre-gens that are not too difficult to run and adjudicate. Thanks in advance! [/QUOTE]
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