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<blockquote data-quote="Festivus" data-source="post: 4642023" data-attributes="member: 34532"><p>Well, a few of us did point out that it was particuarly deadly before you even ran it. Any time I have run Prev 1-1 the party has died in that last encounter as a TPK (and I very much suspect it was designed that way intentionally to demonstrate death and dying).</p><p> </p><p>The character sheets with the preview modules suck but if you used the character generator and printed out power cards for everyone it should have been smoother. I had problems with the char builder printing landscape but portrait worked just fine. The thought that the character builder doesn't autopick armor isn't a bad thing in my book, but I could see where if I wanted to pop out 5 pregens really fast that would be helpful to not purchase gear for all of them.</p><p> </p><p>I have found after 7 months of playing and running living forgotten realms games, that each combat encounter takes roughly one hour to complete, and each skill challenge anywhere from 20-40 minutes, depending on complexity. I too dislike the current skill challenge system but after a while you learn how to run with it so that it's more of a guideline than hard and fast... and things tend to loosen up at the table with that (e.g. your street chase scene).</p><p> </p><p>The big reason I like 4E over 3.5 is exactly what you point out. It takes me very little time, even with multiple combatants, to figure out what the bad guys are going to do each turn. I don't mean to ruffle feathers here, but have you played the game with someone who has run a lot of 4E games yet? I have found that the more familiar everyone is with the game, the faster and more fun the game is at the table. The guidelines I listed above are hardly what I see in my home 4e game, we run combat far faster because everyone is very familiar with what their characters do and how to do it... plus teamwork (as you mention) is a big part of 4E.</p><p> </p><p>Knowing your character's role in a party and how it meshes with the others is key to success in 4E. If you want to be the loner your going to have a rough time, and the party a rough time too.</p></blockquote><p></p>
[QUOTE="Festivus, post: 4642023, member: 34532"] Well, a few of us did point out that it was particuarly deadly before you even ran it. Any time I have run Prev 1-1 the party has died in that last encounter as a TPK (and I very much suspect it was designed that way intentionally to demonstrate death and dying). The character sheets with the preview modules suck but if you used the character generator and printed out power cards for everyone it should have been smoother. I had problems with the char builder printing landscape but portrait worked just fine. The thought that the character builder doesn't autopick armor isn't a bad thing in my book, but I could see where if I wanted to pop out 5 pregens really fast that would be helpful to not purchase gear for all of them. I have found after 7 months of playing and running living forgotten realms games, that each combat encounter takes roughly one hour to complete, and each skill challenge anywhere from 20-40 minutes, depending on complexity. I too dislike the current skill challenge system but after a while you learn how to run with it so that it's more of a guideline than hard and fast... and things tend to loosen up at the table with that (e.g. your street chase scene). The big reason I like 4E over 3.5 is exactly what you point out. It takes me very little time, even with multiple combatants, to figure out what the bad guys are going to do each turn. I don't mean to ruffle feathers here, but have you played the game with someone who has run a lot of 4E games yet? I have found that the more familiar everyone is with the game, the faster and more fun the game is at the table. The guidelines I listed above are hardly what I see in my home 4e game, we run combat far faster because everyone is very familiar with what their characters do and how to do it... plus teamwork (as you mention) is a big part of 4E. Knowing your character's role in a party and how it meshes with the others is key to success in 4E. If you want to be the loner your going to have a rough time, and the party a rough time too. [/QUOTE]
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