Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Pre-gen adventure assistance needed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sammael" data-source="post: 4642113" data-attributes="member: 4475"><p>The street chase was actually quite fun due to creative role-playing, but this had nothing to do with the rules, which are broken. Maybe they'll get the skill challenges right eventually, but I am surprised they let a glaring error such as that one slip into the production version of the rules; it would have been better to omit the system altogether and then publish it in the DDI after it was polished.</p><p></p><p>The problem with figuring out what the bad guys are doing is that it gets really old really fast. Not that 3.5 had a whole lot more options for the bad guys, but 3.5 combats didn't take nearly as long (in-game). There's no way an encounter with 5 undead that featured the cleric and the paladin would have taken 12 rounds - as quirky as it was, 3.5 turn undead would have made a much bigger difference. Of course, the fact that 4E creatures have so many hit points doesn't exactly add to the fun. </p><p></p><p>So, it wasn't speed that bothered me and the players, it was repetitiveness, continued inability of the players to actually do anything in the battle, and the fact that they had to hit a run-of-the-mill skeleton 5 times to kill it. They all thought it was ridiculous. They also complained how skeletons should have DR against piercing and slashing weapons and were amazed (in a bad way) that it is possible to sneak attack them or deal critical hit damage to them. Not that it helped.</p><p></p><p>I haven't played with someone who's run a lot of 4E games, although I'd certainly like to <em>try</em> and see how the game looks from the player's side of the screen. The reason? I don't know a single person playing 4E in Belgrade. People are either playing 3.5, AD&D, or have switched to other systems. Curiously, most of the people who actually like some aspects of 4E seem to have switched to Exalted, which is a system I personally can't stand.</p><p></p><p>I can appreciate that RPGA players are having fun, since most RPGA modules (I've seen) are designed with tactical play in mind, and I guess teamwork makes a huge difference. It's just... not for me. And most of my players are not team players and would abhorre being forced into using teamwork to survive. Different strokes and all that...</p></blockquote><p></p>
[QUOTE="Sammael, post: 4642113, member: 4475"] The street chase was actually quite fun due to creative role-playing, but this had nothing to do with the rules, which are broken. Maybe they'll get the skill challenges right eventually, but I am surprised they let a glaring error such as that one slip into the production version of the rules; it would have been better to omit the system altogether and then publish it in the DDI after it was polished. The problem with figuring out what the bad guys are doing is that it gets really old really fast. Not that 3.5 had a whole lot more options for the bad guys, but 3.5 combats didn't take nearly as long (in-game). There's no way an encounter with 5 undead that featured the cleric and the paladin would have taken 12 rounds - as quirky as it was, 3.5 turn undead would have made a much bigger difference. Of course, the fact that 4E creatures have so many hit points doesn't exactly add to the fun. So, it wasn't speed that bothered me and the players, it was repetitiveness, continued inability of the players to actually do anything in the battle, and the fact that they had to hit a run-of-the-mill skeleton 5 times to kill it. They all thought it was ridiculous. They also complained how skeletons should have DR against piercing and slashing weapons and were amazed (in a bad way) that it is possible to sneak attack them or deal critical hit damage to them. Not that it helped. I haven't played with someone who's run a lot of 4E games, although I'd certainly like to [i]try[/i] and see how the game looks from the player's side of the screen. The reason? I don't know a single person playing 4E in Belgrade. People are either playing 3.5, AD&D, or have switched to other systems. Curiously, most of the people who actually like some aspects of 4E seem to have switched to Exalted, which is a system I personally can't stand. I can appreciate that RPGA players are having fun, since most RPGA modules (I've seen) are designed with tactical play in mind, and I guess teamwork makes a huge difference. It's just... not for me. And most of my players are not team players and would abhorre being forced into using teamwork to survive. Different strokes and all that... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Pre-gen adventure assistance needed
Top