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*Pathfinder & Starfinder
Pre-gen PCs for DunDraCon, suggested prestige class?
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<blockquote data-quote="aboyd" data-source="post: 5453687" data-attributes="member: 44797"><p>Thanks! I guess I should explain why I didn't initially try for a cleric or druid. The wizard has the Arcane Disciple feat, and so is equipped with a wand of Cure Light Wounds. The paladin and bard also have such wands. Thus, the need for a healer is minimal. The person playing the cleric would be doing it more just to get into the other class abilities, and since turning undead doesn't work in these modules, the cleric is even further limited.</p><p></p><p>The druid... I actually <em>love</em> the idea, but the table will be <em>packed.</em> So I have to avoid anything that involves cohorts, companions, summons, etc. Each PC should be self-contained, with no extra critters to bog down the gameplay.</p><p></p><p>If I end up making the ranger character, I will give him the Distracting Attack alternative class build feature that replaces the animal companion, and gives him the ability to flank with bows. That would help the rogue, and the player wouldn't have to manage a 2nd character.</p><p></p><p>Anyway, please, keep the ideas coming. Apologies for not initially putting up some info about why there wasn't a healer or summoner.</p></blockquote><p></p>
[QUOTE="aboyd, post: 5453687, member: 44797"] Thanks! I guess I should explain why I didn't initially try for a cleric or druid. The wizard has the Arcane Disciple feat, and so is equipped with a wand of Cure Light Wounds. The paladin and bard also have such wands. Thus, the need for a healer is minimal. The person playing the cleric would be doing it more just to get into the other class abilities, and since turning undead doesn't work in these modules, the cleric is even further limited. The druid... I actually [i]love[/i] the idea, but the table will be [i]packed.[/i] So I have to avoid anything that involves cohorts, companions, summons, etc. Each PC should be self-contained, with no extra critters to bog down the gameplay. If I end up making the ranger character, I will give him the Distracting Attack alternative class build feature that replaces the animal companion, and gives him the ability to flank with bows. That would help the rogue, and the player wouldn't have to manage a 2nd character. Anyway, please, keep the ideas coming. Apologies for not initially putting up some info about why there wasn't a healer or summoner. [/QUOTE]
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Pre-gen PCs for DunDraCon, suggested prestige class?
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