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Pre-generated characters - a character sheet format question
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<blockquote data-quote="Li Shenron" data-source="post: 6731592" data-attributes="member: 1465"><p>Well they are pre-generated PCs so you know exactly what are their abilities <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm speaking only from my personal XP. In our current game we also had 1st level Basic pregenerate PCs, and we tried to use the official character sheets. The Cleric had <em>Healing Word</em> (bonus action) and the Wizard had <em>Shield</em> (reaction). The problem is that these are normally listed <em>on another page</em> i.e. on the spells page, so I thought that the Wizard in particular might miss the opportunity of using <em>Shield</em> on a reaction, because normally players start looking for spells to cast only when it's their turn. Therefore I decided to make these very visible on the main page, and also I put opportunity attack there because 2 players out of 3 had not played 3e/4e so they had no familiarity with the concept and this helped them remember they can use it. <em>Healing Word</em> was somewhat easier, if the player first cast HW then she would notice she can still attack, but the listing on the main page helped also when she <em>first</em> attacked, and then she was reminded she could <em>also</em> cast HW.</p><p></p><p>The idea is not about having a nicely comprehensive and structured presentation of everything you can do, but rather to help people remember a few things they may easily overlook. That's why you don't have to put everything there, and I specifically avoided putting all the possible combat actions, because I believe they would complicate the player's turn rather than simplify it.</p><p></p><p>By the way, if you are creating a single-page character sheet then all the spells are on the first page, so you probably don't need this at all. Maybe just add a visible symbol near spells that can be cast as bonus actions or reactions or rituals. For us the problem was all about having such spells on a separate page, which normally players tend not to look at unless it's their turn, and they have already decided to cast a spell.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6731592, member: 1465"] Well they are pre-generated PCs so you know exactly what are their abilities :) I'm speaking only from my personal XP. In our current game we also had 1st level Basic pregenerate PCs, and we tried to use the official character sheets. The Cleric had [I]Healing Word[/I] (bonus action) and the Wizard had [I]Shield[/I] (reaction). The problem is that these are normally listed [I]on another page[/I] i.e. on the spells page, so I thought that the Wizard in particular might miss the opportunity of using [I]Shield[/I] on a reaction, because normally players start looking for spells to cast only when it's their turn. Therefore I decided to make these very visible on the main page, and also I put opportunity attack there because 2 players out of 3 had not played 3e/4e so they had no familiarity with the concept and this helped them remember they can use it. [I]Healing Word[/I] was somewhat easier, if the player first cast HW then she would notice she can still attack, but the listing on the main page helped also when she [I]first[/I] attacked, and then she was reminded she could [I]also[/I] cast HW. The idea is not about having a nicely comprehensive and structured presentation of everything you can do, but rather to help people remember a few things they may easily overlook. That's why you don't have to put everything there, and I specifically avoided putting all the possible combat actions, because I believe they would complicate the player's turn rather than simplify it. By the way, if you are creating a single-page character sheet then all the spells are on the first page, so you probably don't need this at all. Maybe just add a visible symbol near spells that can be cast as bonus actions or reactions or rituals. For us the problem was all about having such spells on a separate page, which normally players tend not to look at unless it's their turn, and they have already decided to cast a spell. [/QUOTE]
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