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<blockquote data-quote="CombatWombat51" data-source="post: 1367634" data-attributes="member: 10473"><p>As I mentioned in another thread, I'll soon be starting a campaign with 6 or 7 players, 5 of which have played 2nd edition D&D, 1 of which has never played any RPG, and the possible 7th person I have no clue about.</p><p></p><p>I think playing will go smoothly enough. However, I'm concerned about character creation. It'll take a year to make all of their characters, because there's <em>so</em> many options, and that's a ton of brand new players at once. </p><p></p><p>I was thinking that I could make pre-generated characters, and they could choose from them. They could draw straws (or roll dice) to see who gets first pick if there's any disputes about who gets what. I want to keep things simple by using only the 3 core books, and also only humans for races. I know most of the players could deal with races, but I'd prefer not to, and I like human campaigns <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm also going to include only a couple classes so I can keep things simple. Here's my list of characters I'll make. One, does the list look good, and two, do you think this is all a good idea?</p><p></p><p>Fighter, longsword, shield</p><p>Fighter, great axe</p><p>Fighter, dual shortswords</p><p>Cleric, mace and shield, healing and sun domains</p><p>Cleric, great sword, war and strength domains</p><p>Druid, staff</p><p>Ranger, longsword, long bow</p><p>Rogue, short sword, thief skills</p><p>Rogue, rapier, Weapon Finesse, Charisma skills</p><p>Sorcerer, general kill stuff spells</p><p>Sorcerer, enchantment type spells</p><p></p><p>I don't want barbarians, because it's hard to know when to properly use rage. Bards have too many options. Paladins infringe upon the often greedy and bad desires of newbies <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And sorcerers are just easier to play than wizards.</p></blockquote><p></p>
[QUOTE="CombatWombat51, post: 1367634, member: 10473"] As I mentioned in another thread, I'll soon be starting a campaign with 6 or 7 players, 5 of which have played 2nd edition D&D, 1 of which has never played any RPG, and the possible 7th person I have no clue about. I think playing will go smoothly enough. However, I'm concerned about character creation. It'll take a year to make all of their characters, because there's [i]so[/i] many options, and that's a ton of brand new players at once. I was thinking that I could make pre-generated characters, and they could choose from them. They could draw straws (or roll dice) to see who gets first pick if there's any disputes about who gets what. I want to keep things simple by using only the 3 core books, and also only humans for races. I know most of the players could deal with races, but I'd prefer not to, and I like human campaigns :) I'm also going to include only a couple classes so I can keep things simple. Here's my list of characters I'll make. One, does the list look good, and two, do you think this is all a good idea? Fighter, longsword, shield Fighter, great axe Fighter, dual shortswords Cleric, mace and shield, healing and sun domains Cleric, great sword, war and strength domains Druid, staff Ranger, longsword, long bow Rogue, short sword, thief skills Rogue, rapier, Weapon Finesse, Charisma skills Sorcerer, general kill stuff spells Sorcerer, enchantment type spells I don't want barbarians, because it's hard to know when to properly use rage. Bards have too many options. Paladins infringe upon the often greedy and bad desires of newbies :) And sorcerers are just easier to play than wizards. [/QUOTE]
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