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Pre-Generated PCs: Do they work for you?
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<blockquote data-quote="AFGNCAAP" data-source="post: 1150212" data-attributes="member: 871"><p>Thanks for the replies!</p><p></p><p>I'm not sure where I stand with pre-gen PCs. I think that they're a great way to introduce new people into the game, and that they're good PCs for someone who's up to playing anything. I also think that it's a nice option for anyone who wishes to quickly join a game, or who doesn't want/isn't able to play a game regularly.</p><p></p><p>For one campaign, I assigned everyone a pre-gen PC (loosely based after the player & their PC preferences) & ran a supplementary campaign, one that ran parralel & occasionally crossed over with the main game (and their created PCs). Except for 1 player who wasn't crazy about playing pre-gens of any sort, the game went quite well.</p><p></p><p>I'm considering running occasional, sporadic games/adventures/short campaigns that affect the main game, to add to the game a bit. The pre-gens could wind up taking an artifact the PCs were questing for, unleash a menace that the PCs eventually encounter, or just wind up making things easier/harder for the PCs to accomplish.</p><p></p><p>With a few exceptions, I try to leave pre-gens relatively "blank," per se: have all the basic mechanics & whatnot provided, but leave over elements (physical description, name, AL in some cases, etc.) open for the players to fill in (or, at least, provide stand-in information there, which the player may freely change, if he/she wishes). I also prefer pre-gens to fill in/cover areas that the party is weak in &/or use races/classes that were not selected by the players. I also use point-buy (ensuring that all pre-gens have the same point values).</p><p></p><p>Keep those responses coming!</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1150212, member: 871"] Thanks for the replies! I'm not sure where I stand with pre-gen PCs. I think that they're a great way to introduce new people into the game, and that they're good PCs for someone who's up to playing anything. I also think that it's a nice option for anyone who wishes to quickly join a game, or who doesn't want/isn't able to play a game regularly. For one campaign, I assigned everyone a pre-gen PC (loosely based after the player & their PC preferences) & ran a supplementary campaign, one that ran parralel & occasionally crossed over with the main game (and their created PCs). Except for 1 player who wasn't crazy about playing pre-gens of any sort, the game went quite well. I'm considering running occasional, sporadic games/adventures/short campaigns that affect the main game, to add to the game a bit. The pre-gens could wind up taking an artifact the PCs were questing for, unleash a menace that the PCs eventually encounter, or just wind up making things easier/harder for the PCs to accomplish. With a few exceptions, I try to leave pre-gens relatively "blank," per se: have all the basic mechanics & whatnot provided, but leave over elements (physical description, name, AL in some cases, etc.) open for the players to fill in (or, at least, provide stand-in information there, which the player may freely change, if he/she wishes). I also prefer pre-gens to fill in/cover areas that the party is weak in &/or use races/classes that were not selected by the players. I also use point-buy (ensuring that all pre-gens have the same point values). Keep those responses coming! [/QUOTE]
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