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<blockquote data-quote="DragonLancer" data-source="post: 1654143" data-attributes="member: 11868"><p>Did your D&D campaign or setting, have a pre-history? I don't mean a glorious Age of Dreams or anything, but a proper neanderthal type era?</p><p></p><p>When the races were created by the gods (or however it works in your game), did they create them as they appear currently in your game (medieval level) or did they create them as cavemen?</p><p></p><p></p><p>Heres the basis of the idea that I'm working on for my homebrew.</p><p></p><p><em></em></p><p><em>The world/universe comes into existence via big bang (much like our own), and evolution follows a similar path execpt that there are no mass extinctions so there is a pre-history that has cavemen and dinosaurs.</em></p><p><em></em></p><p><em>As the neanderthals/cavemen become more sentient and create superstition and gods to explain things, those belief's create the gods who then create the planes and there inhabitants as a place to live.</em></p><p><em></em></p><p><em>One of the gods is seen as a deity of magic, and so in order to ensure that he survives the human evolution (and the transition from superstition to logic & science) alters physics to allow magic to actually exist. This jump starts evolution in a different direction, allowing the monsters of the D&D world to exist. </em></p><p><em>Dinosaurs evolve into dragons, and the neanderthals evolve into the various humanoid races of the world (Humans, elves, halflings...etc) each depending on their environment.</em></p><p><em>Monstrous humanoids such as orcs, hobgoblins and ogres, are actually the naturally evolved apes (as though neanderthals had prospered rather than cro-magnon man).</em></p><p><em></em></p><p></p><p>Thats the idea that I'm tying with.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 1654143, member: 11868"] Did your D&D campaign or setting, have a pre-history? I don't mean a glorious Age of Dreams or anything, but a proper neanderthal type era? When the races were created by the gods (or however it works in your game), did they create them as they appear currently in your game (medieval level) or did they create them as cavemen? Heres the basis of the idea that I'm working on for my homebrew. [I] The world/universe comes into existence via big bang (much like our own), and evolution follows a similar path execpt that there are no mass extinctions so there is a pre-history that has cavemen and dinosaurs. As the neanderthals/cavemen become more sentient and create superstition and gods to explain things, those belief's create the gods who then create the planes and there inhabitants as a place to live. One of the gods is seen as a deity of magic, and so in order to ensure that he survives the human evolution (and the transition from superstition to logic & science) alters physics to allow magic to actually exist. This jump starts evolution in a different direction, allowing the monsters of the D&D world to exist. Dinosaurs evolve into dragons, and the neanderthals evolve into the various humanoid races of the world (Humans, elves, halflings...etc) each depending on their environment. Monstrous humanoids such as orcs, hobgoblins and ogres, are actually the naturally evolved apes (as though neanderthals had prospered rather than cro-magnon man). [/I] Thats the idea that I'm tying with. [/QUOTE]
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