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<blockquote data-quote="ValhallaGH" data-source="post: 4598759" data-attributes="member: 41187"><p>In the previous edition, you would go to the DMG which had generic NPCs of the core classes from levels 1 to 20.</p><p></p><p>In this edition, decide if you actually need to know their stats (are the PCs going to fight them, will they become adventuring allies, or some other reason that their numbers actually matter). Most of the time, the creature's game stats <em>do not matter</em>. </p><p></p><p>That's right, most NPC statistics <strong>do not matter</strong>.</p><p></p><p>If you do need them to have stats, give them just enough stats to do what they have to do and don't waste time with anything more.</p><p>Generally this will be a couple skill bonuses, a will defense and a name (Baron Uglyface, Bluff +9, Insight +3, Will 20).</p><p></p><p>Otherwise, feel free to re-skin approriate level creatures of any type. Need a level 7 human wizard? Try a Hell Hound with a "burning hands" spell, "fire shield spell", and a "flaming staff" attack. All the stats of a Hell Hound (with improved INT), described as a powerful human fire wizard.</p><p>How about some brutal gnome thugs? Kruthik Adults make one nasty band of gnomish gangsters, slashing and clubbing with a brutal and efficient style that sends characters fleeing, only to take poisoned darts in the back.</p><p>Swift and deadly halfling raiders? How about using Quickling Runners? If those are too high a level then why not a Fey Panther, changing it's Fey Step to an acrobatic shirt?</p><p></p><p>That should handle many of your issues. You may still need, or want, a particular NPC to have full stats but at that point you may have the time to do it yourself.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 4598759, member: 41187"] In the previous edition, you would go to the DMG which had generic NPCs of the core classes from levels 1 to 20. In this edition, decide if you actually need to know their stats (are the PCs going to fight them, will they become adventuring allies, or some other reason that their numbers actually matter). Most of the time, the creature's game stats [i]do not matter[/i]. That's right, most NPC statistics [b]do not matter[/b]. If you do need them to have stats, give them just enough stats to do what they have to do and don't waste time with anything more. Generally this will be a couple skill bonuses, a will defense and a name (Baron Uglyface, Bluff +9, Insight +3, Will 20). Otherwise, feel free to re-skin approriate level creatures of any type. Need a level 7 human wizard? Try a Hell Hound with a "burning hands" spell, "fire shield spell", and a "flaming staff" attack. All the stats of a Hell Hound (with improved INT), described as a powerful human fire wizard. How about some brutal gnome thugs? Kruthik Adults make one nasty band of gnomish gangsters, slashing and clubbing with a brutal and efficient style that sends characters fleeing, only to take poisoned darts in the back. Swift and deadly halfling raiders? How about using Quickling Runners? If those are too high a level then why not a Fey Panther, changing it's Fey Step to an acrobatic shirt? That should handle many of your issues. You may still need, or want, a particular NPC to have full stats but at that point you may have the time to do it yourself. [/QUOTE]
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