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<blockquote data-quote="CapnZapp" data-source="post: 4598978" data-attributes="member: 12731"><p>Thanks for your replies.</p><p></p><p>But perhaps I should clarify my request - <em>I'm tired of reskinning</em>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I would like some <strong>ready-made stats</strong>. </p><p></p><p>For instance, the MM gives me level 4 human guards. Even if I relevel them into level 2 "conscripts" or level 7 "veterans" (or whatever) they would all have the same basic build.</p><p></p><p>Same with reskinned monsters. Sooner or later, the player's gonna notice. "Hey, those gnomes have the same powers as the Kruthik we fought back at level 1..." Reskinning is a great concept, but it can be overdone. Besides, it would be more fun and less work to have pre-genned stats.</p><p></p><p>As an example of what I'm looking for I noticed the FRCG included "Zhent Soldiers". </p><p></p><p>They may be only level 5 (and thus easily covered by the MM entry) but to me, this represents variety. A fresh take on the standard concept. They're great as "evil templars" with their magical power.</p><p></p><p>So - <strong>I like it, but now I want more! </strong> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Such as level 4 and 8 stats for Clerics of all the major gods (that aren't identical, and aren't just what you'd get if you roll up a proper PC - instead playing off the unique traits of each deity)</p><p></p><p>Such as stats for fighters with different styles! Saying the Halberd of the Human Guard is longsword & shield is easy enough (and you could even ignore the fact this should change the weapon die and the AC) but what of the creature's power. To me it seems strongly linked to a polearm, and should be replaced by something more sword'n'boardy.</p><p></p><p>I trust you see my point. Is there something like this out there?</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4598978, member: 12731"] Thanks for your replies. But perhaps I should clarify my request - [I]I'm tired of reskinning[/I]. ;) I would like some [B]ready-made stats[/B]. For instance, the MM gives me level 4 human guards. Even if I relevel them into level 2 "conscripts" or level 7 "veterans" (or whatever) they would all have the same basic build. Same with reskinned monsters. Sooner or later, the player's gonna notice. "Hey, those gnomes have the same powers as the Kruthik we fought back at level 1..." Reskinning is a great concept, but it can be overdone. Besides, it would be more fun and less work to have pre-genned stats. As an example of what I'm looking for I noticed the FRCG included "Zhent Soldiers". They may be only level 5 (and thus easily covered by the MM entry) but to me, this represents variety. A fresh take on the standard concept. They're great as "evil templars" with their magical power. So - [B]I like it, but now I want more! [/B] :) Such as level 4 and 8 stats for Clerics of all the major gods (that aren't identical, and aren't just what you'd get if you roll up a proper PC - instead playing off the unique traits of each deity) Such as stats for fighters with different styles! Saying the Halberd of the Human Guard is longsword & shield is easy enough (and you could even ignore the fact this should change the weapon die and the AC) but what of the creature's power. To me it seems strongly linked to a polearm, and should be replaced by something more sword'n'boardy. I trust you see my point. Is there something like this out there? [/QUOTE]
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