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<blockquote data-quote="Dualazi" data-source="post: 7725294" data-attributes="member: 6855537"><p>Well, if you'd actually read my earlier post, you would know that it's scummy because it encourages the consumer to act against their own best interest in purchasing a product that is a complete unknown. It's the same vein of psychological trick as 'freemium' apps that give a user a small reward for a task, and then notes that the user could spend a small amount of money to unlock the full value of what they 'earned'. It's proven to be depressingly effective and pre-order bonuses operate on the same impulses by convincing people they're getting a better deal when the quality of the product remains unknown.</p><p></p><p>Furthermore, if they prove particularly lucrative then there's the risk it spreads further, possibly even to wizards themselves. After all, I'm sure in their design process there are feats or options that don't make the cut; so why not re-bundle some of those into pre-order bonuses or separate content? We've definitely seen this happen in the video game industry, no reason it couldn't proliferate here as well. In short, there are zero upsides to this. It is the absolute worst way of receiving content from the consumer's perspective and in my opinion has no place in the hobby whatsoever.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7725294, member: 6855537"] Well, if you'd actually read my earlier post, you would know that it's scummy because it encourages the consumer to act against their own best interest in purchasing a product that is a complete unknown. It's the same vein of psychological trick as 'freemium' apps that give a user a small reward for a task, and then notes that the user could spend a small amount of money to unlock the full value of what they 'earned'. It's proven to be depressingly effective and pre-order bonuses operate on the same impulses by convincing people they're getting a better deal when the quality of the product remains unknown. Furthermore, if they prove particularly lucrative then there's the risk it spreads further, possibly even to wizards themselves. After all, I'm sure in their design process there are feats or options that don't make the cut; so why not re-bundle some of those into pre-order bonuses or separate content? We've definitely seen this happen in the video game industry, no reason it couldn't proliferate here as well. In short, there are zero upsides to this. It is the absolute worst way of receiving content from the consumer's perspective and in my opinion has no place in the hobby whatsoever. [/QUOTE]
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