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<blockquote data-quote="Doctor Futurity" data-source="post: 7725441" data-attributes="member: 10738"><p>As someone who has suffered (tolerated) DLC in video games for a very long time now, I'll just state "I would be disappointed" at this move.....except for one problem....(I don't think it's really DLC).</p><p></p><p>Video game publishers have experienced a similar issue in what they market as DLC....and some publishers moved to a model where content that is paywalled needs to be content people want, but don't need. This model puts cosmetic items in the shop and then releases map content for free, as a way of not dividing the community. Not everyone does that (the big two, Battlefield and Call of Duty don't) but most everyone else (Overwatch, Lawbreakers, TF2, CSGO, etc.) does. People seem to like the latter model better, because you don't fracture your base over lots of restricted maps. </p><p></p><p>One thing none of the respectable video game publishers do though is sell "pay to win" content. Stuff which actually changes your stats or make you better.....that is considered incredibly bad form, and the games which do it are mostly Korean MMOs that everyone despises (in the west, at least). The reason is simple: it creates a dynamic where paying for content rewards you with greater odds of success. A less invasive approach is taken by other MMOs which may not sell "pay to win" content but instead sell "pay to level faster" content instead....XP boosts, potions and other effects that make gameplay smoother. The value of these is a bit more debatable, depending on whether they allow such boosts to impact PVP as opposed to PVE gameplay.</p><p></p><p>Now, in thinking about this "DLC" for D&D Beyond I think the only reason it's considered controversial is because they are offering it as a sign-up bonus content for their electronic copy of the book. If they had simply offered it as a $3 purchase exclusively through their app I am not sure it could be regarded as anything more than a set of feats that are not available at the dmsguild.com and therefore harder to get....and also harder to use unless your DM is kind and will let you access them so long as you have a copy of the content at the game table.</p><p></p><p>Yeah, I really hate to say it, but I think this is a non issue created entirely out of the inaccurate use of the DLC term.</p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 7725441, member: 10738"] As someone who has suffered (tolerated) DLC in video games for a very long time now, I'll just state "I would be disappointed" at this move.....except for one problem....(I don't think it's really DLC). Video game publishers have experienced a similar issue in what they market as DLC....and some publishers moved to a model where content that is paywalled needs to be content people want, but don't need. This model puts cosmetic items in the shop and then releases map content for free, as a way of not dividing the community. Not everyone does that (the big two, Battlefield and Call of Duty don't) but most everyone else (Overwatch, Lawbreakers, TF2, CSGO, etc.) does. People seem to like the latter model better, because you don't fracture your base over lots of restricted maps. One thing none of the respectable video game publishers do though is sell "pay to win" content. Stuff which actually changes your stats or make you better.....that is considered incredibly bad form, and the games which do it are mostly Korean MMOs that everyone despises (in the west, at least). The reason is simple: it creates a dynamic where paying for content rewards you with greater odds of success. A less invasive approach is taken by other MMOs which may not sell "pay to win" content but instead sell "pay to level faster" content instead....XP boosts, potions and other effects that make gameplay smoother. The value of these is a bit more debatable, depending on whether they allow such boosts to impact PVP as opposed to PVE gameplay. Now, in thinking about this "DLC" for D&D Beyond I think the only reason it's considered controversial is because they are offering it as a sign-up bonus content for their electronic copy of the book. If they had simply offered it as a $3 purchase exclusively through their app I am not sure it could be regarded as anything more than a set of feats that are not available at the dmsguild.com and therefore harder to get....and also harder to use unless your DM is kind and will let you access them so long as you have a copy of the content at the game table. Yeah, I really hate to say it, but I think this is a non issue created entirely out of the inaccurate use of the DLC term. [/QUOTE]
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