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Pre-Order DLC comes to D&D with Xanathar's Guide to Everything
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<blockquote data-quote="Dualazi" data-source="post: 7725530" data-attributes="member: 6855537"><p>Alright, here's the actual fallout <a href="http://www.ign.com/articles/2015/10/01/square-enix-cancels-controversial-deus-ex-mankind-divided-pre-order-program" target="_blank">http://www.ign.com/articles/2015/10/01/square-enix-cancels-controversial-deus-ex-mankind-divided-pre-order-program</a> nothing 'opinionated' there, simply the fact that this attempt was so particularly egregious that even video game fans were no willing to stomach it. We're seeing a slightly different but still abusive practice play out at this very moment with NBA 2k18, where portions of the game have now been hidden behind microtransactions in an otherwise full price game. Any time you give the industry as a whole the chance to exploit the consumer they will, without fail.</p><p></p><p>Secondly, I can think of no games, not even one, that has "prepared" for launch day as a result of pre-orders. This includes industry giants like Blizzard which saw their entire battle.net system crumble back when D3 was released, so I am incredibly suspicious of this claim. The more pertinent concerns from the company are that most games have a very short window for most of their sales, and pre-orders allow them to proactively extend that in addition to the other perks of the practice.</p><p></p><p>As for Xanathar's itself, I disagree. Much of what we've been given is developers talking about it but not actually showing us hard numbers. While this is expected, since doing so would lower the value of the book itself, it does mean that we really have no clue if the cavalier is good or not, for example. Until we have critics/reviewers actually covering the content in full, there's still a heightened level of uncertainty regarding the value of the product. It certainly wouldn't be the first product we hoped was good but ended up disappointing.</p><p></p><p>Lastly, there's no such thing as a 'good' pre-order incentive, merely a scale of how detrimental it is. The core premise of my argument is that buying a product before you know its quality is a bad idea as a consumer. That statement doesn't really change no matter what is offered or how it is offered, because it will always be entrenched in the idea of denying customers information.</p><p></p><p>Look at the example we're arguing over right now; they're tempting you to buy a book you don't know is good on the basis of 16 homebrew feats of indeterminate quality that are almost certainly AL illegal. If you wait for the book to be out and it gets rave reviews, are you going to weep over the missing feats? If the book turns out to be crap, are those feats going to justify the money spent on a sub-par product?</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7725530, member: 6855537"] Alright, here's the actual fallout [url]http://www.ign.com/articles/2015/10/01/square-enix-cancels-controversial-deus-ex-mankind-divided-pre-order-program[/url] nothing 'opinionated' there, simply the fact that this attempt was so particularly egregious that even video game fans were no willing to stomach it. We're seeing a slightly different but still abusive practice play out at this very moment with NBA 2k18, where portions of the game have now been hidden behind microtransactions in an otherwise full price game. Any time you give the industry as a whole the chance to exploit the consumer they will, without fail. Secondly, I can think of no games, not even one, that has "prepared" for launch day as a result of pre-orders. This includes industry giants like Blizzard which saw their entire battle.net system crumble back when D3 was released, so I am incredibly suspicious of this claim. The more pertinent concerns from the company are that most games have a very short window for most of their sales, and pre-orders allow them to proactively extend that in addition to the other perks of the practice. As for Xanathar's itself, I disagree. Much of what we've been given is developers talking about it but not actually showing us hard numbers. While this is expected, since doing so would lower the value of the book itself, it does mean that we really have no clue if the cavalier is good or not, for example. Until we have critics/reviewers actually covering the content in full, there's still a heightened level of uncertainty regarding the value of the product. It certainly wouldn't be the first product we hoped was good but ended up disappointing. Lastly, there's no such thing as a 'good' pre-order incentive, merely a scale of how detrimental it is. The core premise of my argument is that buying a product before you know its quality is a bad idea as a consumer. That statement doesn't really change no matter what is offered or how it is offered, because it will always be entrenched in the idea of denying customers information. Look at the example we're arguing over right now; they're tempting you to buy a book you don't know is good on the basis of 16 homebrew feats of indeterminate quality that are almost certainly AL illegal. If you wait for the book to be out and it gets rave reviews, are you going to weep over the missing feats? If the book turns out to be crap, are those feats going to justify the money spent on a sub-par product? [/QUOTE]
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