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Pre-Order DLC comes to D&D with Xanathar's Guide to Everything
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<blockquote data-quote="Dualazi" data-source="post: 7725544" data-attributes="member: 6855537"><p>Those points might make this instance of pre-order bonuses slightly more palatable to people based on their own viewpoints, but doesn't really address the underlying issue.</p><p></p><p> </p><p></p><p></p><p></p><p>It makes you a 'bad' consumer in as much as you can be one, really. Your choice to take increased risk out of disinterest or blind faith is a choice that is yours alone to make, but let's not pretend it's the informed one.</p><p></p><p></p><p></p><p>The NBA 2k18 is directly related to my argument because it shows how an innocuous addition to an industry can balloon into a hugely corrupting and abusive influence. Microtransactions were initially confined to low-quality free games or bargain bin MMOs, but now they're in mainstream AAA titles. That's one of the cruxes of my argument, that by giving in to that temptation people will reinforce publishers opinions that this is now up for grabs in the tabletop hobby.</p><p></p><p></p><p></p><p>We seem to have been talking past each other on this point because this proves nothing. My point was in regards to network/server capacity. A great many people pre-ordered Diablo 3 and their infrastructure collapsed on launch day, same as other notorious examples like the late Sim City. I have not seen any conclusive proof that companies have allocated game servers as a result of pre-order data.</p><p></p><p>As an aside, it's probably the 'lucky' option, or rather the 'cautious' one. As you've probably gathered I'm pretty averse to buying without substantial knowledge beforehand, the acquisition of such information usually shielding me from early issues like download hangups. </p><p></p><p></p><p></p><p>The fact that your son chose to take on double risk (unknown game and unknown DLC quality) is largely immaterial to the argument/opinion. I can just as easily add my own anecdote of my brother, who pre-puchased The Division and its season pass and both the base game and the season of DLC were incredibly underwhelming. Also kind of proves my point about the psychological trickery at play here; you admit the things he got are not of major significance, yet he is pleased with his decision to pre-order, thus increasing the chances he has to do so again in the future. This is how we get No Man's Sky, people lulled in false complacency as consumers.</p><p></p><p></p><p></p><p>Because you're sane, yes, but there are definitely people who will buy the product in question multiple times simply to get all the content. Probably not a large percentage, but then again, freemium apps are likewise successful off a small portion of their userbase. As such, there are indeed people who will likely buy this product or others simply because of the bonuses.</p><p></p><p>The thing you and kenmarble should think about is many of your respective counterpoints rest on the assumption that you were going to buy it anyway. For those who are more on the fence, the inclusion of bonuses might override their unease against their best interests.</p><p></p><p>For what it's worth, I've enjoyed this conversation but will probably be my last post in the thread, as we've both reasonably articulated our points and I don't think we're going to change each other's minds on this topic. I still hold that the practice itself (pre-orders) is fundamentally anti-consumer, since it is based on keeping the customer uninformed, and I guess I'll simply have to keep an eye on how Xanathar's does on launch day to see how many people agree or disagree with me.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7725544, member: 6855537"] Those points might make this instance of pre-order bonuses slightly more palatable to people based on their own viewpoints, but doesn't really address the underlying issue. It makes you a 'bad' consumer in as much as you can be one, really. Your choice to take increased risk out of disinterest or blind faith is a choice that is yours alone to make, but let's not pretend it's the informed one. The NBA 2k18 is directly related to my argument because it shows how an innocuous addition to an industry can balloon into a hugely corrupting and abusive influence. Microtransactions were initially confined to low-quality free games or bargain bin MMOs, but now they're in mainstream AAA titles. That's one of the cruxes of my argument, that by giving in to that temptation people will reinforce publishers opinions that this is now up for grabs in the tabletop hobby. We seem to have been talking past each other on this point because this proves nothing. My point was in regards to network/server capacity. A great many people pre-ordered Diablo 3 and their infrastructure collapsed on launch day, same as other notorious examples like the late Sim City. I have not seen any conclusive proof that companies have allocated game servers as a result of pre-order data. As an aside, it's probably the 'lucky' option, or rather the 'cautious' one. As you've probably gathered I'm pretty averse to buying without substantial knowledge beforehand, the acquisition of such information usually shielding me from early issues like download hangups. The fact that your son chose to take on double risk (unknown game and unknown DLC quality) is largely immaterial to the argument/opinion. I can just as easily add my own anecdote of my brother, who pre-puchased The Division and its season pass and both the base game and the season of DLC were incredibly underwhelming. Also kind of proves my point about the psychological trickery at play here; you admit the things he got are not of major significance, yet he is pleased with his decision to pre-order, thus increasing the chances he has to do so again in the future. This is how we get No Man's Sky, people lulled in false complacency as consumers. Because you're sane, yes, but there are definitely people who will buy the product in question multiple times simply to get all the content. Probably not a large percentage, but then again, freemium apps are likewise successful off a small portion of their userbase. As such, there are indeed people who will likely buy this product or others simply because of the bonuses. The thing you and kenmarble should think about is many of your respective counterpoints rest on the assumption that you were going to buy it anyway. For those who are more on the fence, the inclusion of bonuses might override their unease against their best interests. For what it's worth, I've enjoyed this conversation but will probably be my last post in the thread, as we've both reasonably articulated our points and I don't think we're going to change each other's minds on this topic. I still hold that the practice itself (pre-orders) is fundamentally anti-consumer, since it is based on keeping the customer uninformed, and I guess I'll simply have to keep an eye on how Xanathar's does on launch day to see how many people agree or disagree with me. [/QUOTE]
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