Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Pre-order The CYPHER SYSTEM Core Rulebook
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 7670670" data-attributes="member: 1"><p>The <em>Cypher System</em> is the rules-lite system which powers Monte Cook Games' <em>Numenera</em> and <em>The Strange</em>. The core rulebook is designed to present the game engine separately as a generic system able to handle sci-fi, fantasy, supers, and more. It's pitched as a toolkit to build the game you want, along with tons of additional descriptors, foci, types, creatures, cyphers, and artifacts for existing<em> Numenera</em> or <em>The Strange</em> players. You can pre-order the 416-page hardcover which releases in August for $59.99. (thanks to <strong>Dahak</strong> for the scoop)</p><p>[PRBREAK][/PRBREAK]</p><p>Preorder it <a href="http://www.montecookgames.com/product/cypher-system-rulebook/" target="_blank">here</a>.</p><p></p><p>[HQ]<p style="margin-left: 20px">A Cypher System campaign of Victorian horror? High fantasy? Espionage? Galaxy-spanning space opera? With the Cypher System Rulebook, running any of those is as easy as running or playing The Strange or Numenera . Take the Cypher System to the limits of your imagination with this hefty rulebook that extends the system to fantasy, science-fiction, horror, modern-day, and superhero settings—or any setting you can imagine!</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Cypher System Rulebook adapts the Cypher System—the critically acclaimed, award-winning rules set that drives Numenera and The Strange—to an unlimited range of campaigns and genres, giving you the complete rules set (along with dozens of optional and genre-specific rules) and hundreds of character options, creatures, cyphers, and other resources. It’s everything you need to play virtually any game using the Cypher System rules.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If you’re already a fan of Numenera and/or The Strange, you’ll find new descriptors, foci, types, creatures, cyphers, and artifacts you can use in your campaign the minute you crack open the book. Many of the optional genre rules will benefit your campaign as well. There are pages and pages of content you can make use of in your existing game, even if you never take the Cypher System into another genre!</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Cypher System Rulebook gives you 416 pages of character options, equipment, game rules, special coverage of key genres, creatures, NPCs, and cyphers.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">• Complete game rules</p> <p style="margin-left: 20px">• Genre-specific rules and advice for fantasy games, modern games, science-fiction games, horror, and superheroes</p> <p style="margin-left: 20px">• Systems for issues such as vehicle combat, crafting, and insight, among others</p> <p style="margin-left: 20px">• Four new character types, each customizable to the needs of your setting</p> <p style="margin-left: 20px">• Over 50 descriptors and 70 foci</p> <p style="margin-left: 20px">• Loads of equipment and hundreds of cyphers and artifacts</p> <p style="margin-left: 20px">• Nearly 70 creatures and NPCs</p> <p style="margin-left: 20px">• Great GM advice on adapting the Cypher System to a variety of settings, and on running a fun, engaging, fast-paced, easy-to-GM game sessions</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Start a new campaign set in a fantasy land of elves and fae creatures, a science fiction setting spanning the galaxy, or a modern slasher horror game—or add scads of new options to your Numenera or The Strange campaign. The Cypher System Rulebook gives you everything you need to run the game you want to play using the critically acclaimed, award-winning, and just plain fun to play Cypher System!</p> <p style="margin-left: 20px"></p><p>[/HQ]<p style="text-align: center"></p> <p style="text-align: center"><a href="http://www.montecookgames.com/product/cypher-system-rulebook/" target="_blank">[ATTACH=full]109501[/ATTACH]</a></p> <p style="text-align: center"></p></blockquote><p></p>
[QUOTE="Morrus, post: 7670670, member: 1"] The [I]Cypher System[/I] is the rules-lite system which powers Monte Cook Games' [I]Numenera[/I] and [I]The Strange[/I]. The core rulebook is designed to present the game engine separately as a generic system able to handle sci-fi, fantasy, supers, and more. It's pitched as a toolkit to build the game you want, along with tons of additional descriptors, foci, types, creatures, cyphers, and artifacts for existing[I] Numenera[/I] or [I]The Strange[/I] players. You can pre-order the 416-page hardcover which releases in August for $59.99. (thanks to [B]Dahak[/B] for the scoop) [PRBREAK][/PRBREAK] Preorder it [URL="http://www.montecookgames.com/product/cypher-system-rulebook/"]here[/URL]. [HQ][INDENT]A Cypher System campaign of Victorian horror? High fantasy? Espionage? Galaxy-spanning space opera? With the Cypher System Rulebook, running any of those is as easy as running or playing The Strange or Numenera . Take the Cypher System to the limits of your imagination with this hefty rulebook that extends the system to fantasy, science-fiction, horror, modern-day, and superhero settings—or any setting you can imagine! The Cypher System Rulebook adapts the Cypher System—the critically acclaimed, award-winning rules set that drives Numenera and The Strange—to an unlimited range of campaigns and genres, giving you the complete rules set (along with dozens of optional and genre-specific rules) and hundreds of character options, creatures, cyphers, and other resources. It’s everything you need to play virtually any game using the Cypher System rules. If you’re already a fan of Numenera and/or The Strange, you’ll find new descriptors, foci, types, creatures, cyphers, and artifacts you can use in your campaign the minute you crack open the book. Many of the optional genre rules will benefit your campaign as well. There are pages and pages of content you can make use of in your existing game, even if you never take the Cypher System into another genre! The Cypher System Rulebook gives you 416 pages of character options, equipment, game rules, special coverage of key genres, creatures, NPCs, and cyphers. • Complete game rules • Genre-specific rules and advice for fantasy games, modern games, science-fiction games, horror, and superheroes • Systems for issues such as vehicle combat, crafting, and insight, among others • Four new character types, each customizable to the needs of your setting • Over 50 descriptors and 70 foci • Loads of equipment and hundreds of cyphers and artifacts • Nearly 70 creatures and NPCs • Great GM advice on adapting the Cypher System to a variety of settings, and on running a fun, engaging, fast-paced, easy-to-GM game sessions Start a new campaign set in a fantasy land of elves and fae creatures, a science fiction setting spanning the galaxy, or a modern slasher horror game—or add scads of new options to your Numenera or The Strange campaign. The Cypher System Rulebook gives you everything you need to run the game you want to play using the critically acclaimed, award-winning, and just plain fun to play Cypher System! [/INDENT] [/HQ][CENTER] [URL="http://www.montecookgames.com/product/cypher-system-rulebook/"][ATTACH=FULL]109501[/ATTACH][/URL] [/CENTER] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Pre-order The CYPHER SYSTEM Core Rulebook
Top