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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Pre PHB2: Are we happy with WotC's maintenance of 4ED
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<blockquote data-quote="Gradine" data-source="post: 4718894" data-attributes="member: 57112"><p>I find it hard to believe that even the least math-enabled D&D player would think that Sure Strike/Careful Attack are worth more damage, round for round, than other at-wills (particularly the equally though diametrically opposed cheesiness of twin strike). It's an accuracy power, and anyone with a head for D&D should realize that sacrificing power for accuracy is, at best, situational. It's not meant to be better than the other powers in every fight or every round. I do agree that in situations where it's meant to be better it still underperforms, and a scaling bonus to-hit might be the perfect fit for it. I would certainly allow it if I had a player that wanted it. Even adding a secondary stat bonus to the damage (Wisdom?) certainly adds to both the mathematical balance as well as the flavor. These are easy (albeit untested) fixes that cater to both the mix/maxers and the flavor fans. I may be underestimating the brokenness of the powers, but I still don't it invalidates the choice of taking it.</p><p></p><p></p><p>Of course, it may just be that I'm used to the way me and my friends play, which definitely involves, when appropriate, sacrificing tactics for flavor</p><p></p><p>To answer your other question, certainly it's okay for some powers to be better than others most of the time. Every power has a situation, however, where it's the best power for the job. It shouldn't be incumbent upon the PCs to take the powers that are best for vanilla encounters, because then they'll just get vanilla encounters. I'd encourage my players to take the spottier, more situational powers. It's makes for funner encounter design and funner encounters.</p></blockquote><p></p>
[QUOTE="Gradine, post: 4718894, member: 57112"] I find it hard to believe that even the least math-enabled D&D player would think that Sure Strike/Careful Attack are worth more damage, round for round, than other at-wills (particularly the equally though diametrically opposed cheesiness of twin strike). It's an accuracy power, and anyone with a head for D&D should realize that sacrificing power for accuracy is, at best, situational. It's not meant to be better than the other powers in every fight or every round. I do agree that in situations where it's meant to be better it still underperforms, and a scaling bonus to-hit might be the perfect fit for it. I would certainly allow it if I had a player that wanted it. Even adding a secondary stat bonus to the damage (Wisdom?) certainly adds to both the mathematical balance as well as the flavor. These are easy (albeit untested) fixes that cater to both the mix/maxers and the flavor fans. I may be underestimating the brokenness of the powers, but I still don't it invalidates the choice of taking it. Of course, it may just be that I'm used to the way me and my friends play, which definitely involves, when appropriate, sacrificing tactics for flavor To answer your other question, certainly it's okay for some powers to be better than others most of the time. Every power has a situation, however, where it's the best power for the job. It shouldn't be incumbent upon the PCs to take the powers that are best for vanilla encounters, because then they'll just get vanilla encounters. I'd encourage my players to take the spottier, more situational powers. It's makes for funner encounter design and funner encounters. [/QUOTE]
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General Tabletop Discussion
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Pre PHB2: Are we happy with WotC's maintenance of 4ED
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