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<blockquote data-quote="fanboy2000" data-source="post: 5513427" data-attributes="member: 19998"><p>I write my own stuff, mostly. The reason is that it's less time consuming, for me, to write my own campaign world and campaign world because I just make it up as I go along.</p><p></p><p>Also, I don't have to worry about conflicting interpretations of different worlds. Often me and the players have completely different takes on settings like Dark Sun, Ravenloft, and Forgotten Realms. That can really put a damper on a game when one or more players is like "this doesn't feel like X." I don't have to worry about that with my own campaign world.</p><p></p><p>Also, I've noticed that my players pay more attention when I'm not running a published adventure. For example, I just ran Reavers of Harkenwold. It took a few game sessions, and there were a few times when they were like "wait, what are we doing here?" Ugh. I wrapped that section up pretty quickly to get them back something they recognized. And it's not even that complicated an adventure.</p><p></p><p>Now that it's been over for a while, they seem to know exactly what their doing and why there there. </p><p></p><p>Frankly, everyone seems to have more fun when I'm pulling stuff out of my bum.</p></blockquote><p></p>
[QUOTE="fanboy2000, post: 5513427, member: 19998"] I write my own stuff, mostly. The reason is that it's less time consuming, for me, to write my own campaign world and campaign world because I just make it up as I go along. Also, I don't have to worry about conflicting interpretations of different worlds. Often me and the players have completely different takes on settings like Dark Sun, Ravenloft, and Forgotten Realms. That can really put a damper on a game when one or more players is like "this doesn't feel like X." I don't have to worry about that with my own campaign world. Also, I've noticed that my players pay more attention when I'm not running a published adventure. For example, I just ran Reavers of Harkenwold. It took a few game sessions, and there were a few times when they were like "wait, what are we doing here?" Ugh. I wrapped that section up pretty quickly to get them back something they recognized. And it's not even that complicated an adventure. Now that it's been over for a while, they seem to know exactly what their doing and why there there. Frankly, everyone seems to have more fun when I'm pulling stuff out of my bum. [/QUOTE]
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