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<blockquote data-quote="NewJeffCT" data-source="post: 5518361" data-attributes="member: 10784"><p>I tend to run pre-published (pre-p) stuff, as I don't have a lot of time to create adventures now that I'm a father and work full time. Maybe if I won Mega Millions and retired, I'd be able to do it...</p><p></p><p>However, I do tend to modify pre-p adventures - maybe not a lot, but I tweak encounters based on my group. </p><p></p><p>For my 3.5E campaign that ran from 2007-2010 and took the PCs from levels 1-18, I ran a somewhat modified pre-p adventure that took them from level 1-3. I then ran a few big encounters of my own design after that that came from their actions related to the pre-p adventure. The climax was freeing a local noble from slavers... my follow ups to that were the slavers striking back. They were then level 5. </p><p></p><p>I then ran a short mystery scenario that I found online that took them to level 6 and then ran a pretty cool pirate adventure/zombie apocalypse pre-p scenario that took them to level 8 (I think). Then, I had a few campaign threads tied together with a few more encounters and then they were into the "meat" of the campaign. </p><p></p><p>Those encounters and the journey to the next Pre-p module took them to level 10 or 11, if I recall. I ran a stripped down jungle pre-p that concluded with an encounter with a marilith that was somewhere around level 13. (the original monster in the module was a demonic tree... I changed it to the Marilith, though, as it was a better fit for the campaign and I had a really nicely painted Reaper marilith miniature...)</p><p></p><p>From there, I was not able to find anything pre-p for 3.5E that was both campaign-appropriate and powerful enough level wise, so the last several encounters and the various twists & turns and NPCs and villains of the campaign were all my own design. I think that went from level 14-18.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5518361, member: 10784"] I tend to run pre-published (pre-p) stuff, as I don't have a lot of time to create adventures now that I'm a father and work full time. Maybe if I won Mega Millions and retired, I'd be able to do it... However, I do tend to modify pre-p adventures - maybe not a lot, but I tweak encounters based on my group. For my 3.5E campaign that ran from 2007-2010 and took the PCs from levels 1-18, I ran a somewhat modified pre-p adventure that took them from level 1-3. I then ran a few big encounters of my own design after that that came from their actions related to the pre-p adventure. The climax was freeing a local noble from slavers... my follow ups to that were the slavers striking back. They were then level 5. I then ran a short mystery scenario that I found online that took them to level 6 and then ran a pretty cool pirate adventure/zombie apocalypse pre-p scenario that took them to level 8 (I think). Then, I had a few campaign threads tied together with a few more encounters and then they were into the "meat" of the campaign. Those encounters and the journey to the next Pre-p module took them to level 10 or 11, if I recall. I ran a stripped down jungle pre-p that concluded with an encounter with a marilith that was somewhere around level 13. (the original monster in the module was a demonic tree... I changed it to the Marilith, though, as it was a better fit for the campaign and I had a really nicely painted Reaper marilith miniature...) From there, I was not able to find anything pre-p for 3.5E that was both campaign-appropriate and powerful enough level wise, so the last several encounters and the various twists & turns and NPCs and villains of the campaign were all my own design. I think that went from level 14-18. [/QUOTE]
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