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Pre-published or self-written modules?
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<blockquote data-quote="baradtgnome" data-source="post: 5535741" data-attributes="member: 2722"><p>I add written modules in my campaign here and there. If I find them well done and fit the world and need at the time, why not. (there is a village called Hommlett in my world - go figure)</p><p></p><p>Most often, it is my own material for a number of reasons. I'll echo many of the posts here; I am accustomed to my own style and pace, I know what I want, I have ideas that are clawing there way and it will leave a scar if I ignore them. </p><p></p><p>Oddly enough though, the time saved by not writing the adventure is mostly consumed by reading and absorbing the adventure. I find if I write it, it sticks in my brain better and I don't have to resort to looking things up as often. So the time saving argument does not work very well with me. YMMV.</p></blockquote><p></p>
[QUOTE="baradtgnome, post: 5535741, member: 2722"] I add written modules in my campaign here and there. If I find them well done and fit the world and need at the time, why not. (there is a village called Hommlett in my world - go figure) Most often, it is my own material for a number of reasons. I'll echo many of the posts here; I am accustomed to my own style and pace, I know what I want, I have ideas that are clawing there way and it will leave a scar if I ignore them. Oddly enough though, the time saved by not writing the adventure is mostly consumed by reading and absorbing the adventure. I find if I write it, it sticks in my brain better and I don't have to resort to looking things up as often. So the time saving argument does not work very well with me. YMMV. [/QUOTE]
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