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Pre-Release Review of Conquest of Nerath by Wizards of the Coast
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<blockquote data-quote="delericho" data-source="post: 5635444" data-attributes="member: 22424"><p>Well, we played "Conquest of Nerath" last night, and I'm afraid it sucked. Really badly.</p><p></p><p>We found ourselves with three players, which wasn't ideal of course, so we went with a 2-vs-1 "alliance" game. We also screwed up the turn order - Nerath should have gone last; we actually had them going first. That's probably important.</p><p></p><p>The net result of this was that my turn was last. So I waited for the first player to have his turn. Which wasn't fun, as his forces busily conquered several of my outlying regions, and there was basically nothing I could do about it. Then I waited for the second player to have his turn. Then the first player had his second turn (for his second army). Which wasn't fun, as his forces busily conquered several of my outlying regions, and there was basically nothing I could do about it.</p><p></p><p>Finally, my turn arrived. Problem was, by this time my forces were thoroughly penned in, the regions I'd just lost had been thoroughly fortified, so there was no way I could win them back. In short, there was almost nothing I could do.</p><p></p><p>Then came my chance to reinforce, and maybe build my forces back up to strike back later in the game. Problem is, income is dependent on controlling land, so in losing all that land I <em>also</em> lost the ability to meaningfully reinforce. I was utterly screwed.</p><p></p><p>So, on to the second go around the table, and the better part of another hour spent waiting. Which saw the opposing player take <em>yet more</em> of my land and build up his forces still further. Basically, I just got steam-rollered, and as the game went on, it swung ever more in my favour, with no hope of ever coming back.</p><p></p><p>It turns out that the winning strategy for this game is really simple: go first.</p><p></p><p>Overall: The game is visually stunning. Everything else about it sucks. Avoid.</p></blockquote><p></p>
[QUOTE="delericho, post: 5635444, member: 22424"] Well, we played "Conquest of Nerath" last night, and I'm afraid it sucked. Really badly. We found ourselves with three players, which wasn't ideal of course, so we went with a 2-vs-1 "alliance" game. We also screwed up the turn order - Nerath should have gone last; we actually had them going first. That's probably important. The net result of this was that my turn was last. So I waited for the first player to have his turn. Which wasn't fun, as his forces busily conquered several of my outlying regions, and there was basically nothing I could do about it. Then I waited for the second player to have his turn. Then the first player had his second turn (for his second army). Which wasn't fun, as his forces busily conquered several of my outlying regions, and there was basically nothing I could do about it. Finally, my turn arrived. Problem was, by this time my forces were thoroughly penned in, the regions I'd just lost had been thoroughly fortified, so there was no way I could win them back. In short, there was almost nothing I could do. Then came my chance to reinforce, and maybe build my forces back up to strike back later in the game. Problem is, income is dependent on controlling land, so in losing all that land I [i]also[/i] lost the ability to meaningfully reinforce. I was utterly screwed. So, on to the second go around the table, and the better part of another hour spent waiting. Which saw the opposing player take [i]yet more[/i] of my land and build up his forces still further. Basically, I just got steam-rollered, and as the game went on, it swung ever more in my favour, with no hope of ever coming back. It turns out that the winning strategy for this game is really simple: go first. Overall: The game is visually stunning. Everything else about it sucks. Avoid. [/QUOTE]
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