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Pre-Rolling Certain Opposed Checks
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<blockquote data-quote="MechaPilot" data-source="post: 7583078" data-attributes="member: 82779"><p>Lately, I've been toying with the idea of having my players roll a D20 several times before the session, recording each of these rolls and handing them over to be beforehand. The idea is that I'd use those results as their D20 rolls when they make certain opposed checks where knowing the result beforehand might potentially alter how they behave (particularly checks like Stealth, Insight, and rolls to detect or disarm traps).</p><p></p><p>I have a couple ideas for how to execute this plan:</p><p></p><p></p><p>1) Rolling for self, in-order.</p><p></p><p>Under this method, each player would make a certain number of rolls, I'm thinking 10 or 20 of them. I would then use them in order, crossing them off as I go.</p><p></p><p></p><p>2) Rolling for self, random.</p><p></p><p>This method would be the same as the first, except that I would number the rolls on the page and have the player roll a die (d10 or d20, depending on the number of rolls before the session) to randomly choose the predetermined roll. I wouldn't cross off results under this method. This method has the benefit of mostly removing a player's ability to recall what the predetermined rolls were during play.</p><p></p><p>3) Swapped Rolls, in-order.</p><p></p><p>This is the same as method #1, but I swap the players' rolls so that Player A uses Player B's rolls, and vice-versa. I only have 2 players right now.</p><p></p><p>4) Swapped Rolls, random.</p><p></p><p>This is the same as method #2, but I swap the players' rolls so that Player A uses Player B's rolls, and vice-versa.</p><p></p><p></p><p>As a player, how would you feel about this practice? What would be your concerns if it were implemented at your table?</p><p></p><p>As a DM, what do you think of the idea?</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7583078, member: 82779"] Lately, I've been toying with the idea of having my players roll a D20 several times before the session, recording each of these rolls and handing them over to be beforehand. The idea is that I'd use those results as their D20 rolls when they make certain opposed checks where knowing the result beforehand might potentially alter how they behave (particularly checks like Stealth, Insight, and rolls to detect or disarm traps). I have a couple ideas for how to execute this plan: 1) Rolling for self, in-order. Under this method, each player would make a certain number of rolls, I'm thinking 10 or 20 of them. I would then use them in order, crossing them off as I go. 2) Rolling for self, random. This method would be the same as the first, except that I would number the rolls on the page and have the player roll a die (d10 or d20, depending on the number of rolls before the session) to randomly choose the predetermined roll. I wouldn't cross off results under this method. This method has the benefit of mostly removing a player's ability to recall what the predetermined rolls were during play. 3) Swapped Rolls, in-order. This is the same as method #1, but I swap the players' rolls so that Player A uses Player B's rolls, and vice-versa. I only have 2 players right now. 4) Swapped Rolls, random. This is the same as method #2, but I swap the players' rolls so that Player A uses Player B's rolls, and vice-versa. As a player, how would you feel about this practice? What would be your concerns if it were implemented at your table? As a DM, what do you think of the idea? [/QUOTE]
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