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Pre-Rolling Certain Opposed Checks
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<blockquote data-quote="MechaPilot" data-source="post: 7583101" data-attributes="member: 82779"><p>I suspected numbers 3 & 4 would be an issue. I just put them on the list because they did occur to me as ways to prevent a player from recalling what they rolled.</p><p></p><p></p><p></p><p></p><p>Players frequently like rolling. I was trying to preserve the players still getting to roll but without them making decisions based on their die rolls. For example, a stealthed character isn't going to know how well she's hiding before she risks being seen, and a character tying to tell if someone's lying (or has bad intentions) shouldn't act like they succeeded because the player can see he rolled a 2.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7583101, member: 82779"] I suspected numbers 3 & 4 would be an issue. I just put them on the list because they did occur to me as ways to prevent a player from recalling what they rolled. Players frequently like rolling. I was trying to preserve the players still getting to roll but without them making decisions based on their die rolls. For example, a stealthed character isn't going to know how well she's hiding before she risks being seen, and a character tying to tell if someone's lying (or has bad intentions) shouldn't act like they succeeded because the player can see he rolled a 2. [/QUOTE]
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Pre-Rolling Certain Opposed Checks
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