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Pre-rolling dice for the game
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<blockquote data-quote="Ranes" data-source="post: 2138546" data-attributes="member: 4826"><p>I've done this many times for secret rolls (spot, listen, move silently, hide etc). I don't know which pre-rolled numbers are going to get used for which checks beforehand. I just reach the point of a secret check and put a line through the next number in the list. Thus my players have no idea I just rolled a spot check or whatever else has been called for. I have to reassure new players that the rolls are being made fairly, that nothing is being done for any kind of anti-player reason. It's just a device to maintain suspense. Players sometimes wind me up about 'rigged' surprise attacks and traps but they've also seen the other side of the coin, when I suddenly inform them that they've spotted, found or heard something that gives them an advantage they weren't expecting. I have their unanimous approval.</p><p></p><p>I don't use them for combat or any other roll the players would be aware of.</p></blockquote><p></p>
[QUOTE="Ranes, post: 2138546, member: 4826"] I've done this many times for secret rolls (spot, listen, move silently, hide etc). I don't know which pre-rolled numbers are going to get used for which checks beforehand. I just reach the point of a secret check and put a line through the next number in the list. Thus my players have no idea I just rolled a spot check or whatever else has been called for. I have to reassure new players that the rolls are being made fairly, that nothing is being done for any kind of anti-player reason. It's just a device to maintain suspense. Players sometimes wind me up about 'rigged' surprise attacks and traps but they've also seen the other side of the coin, when I suddenly inform them that they've spotted, found or heard something that gives them an advantage they weren't expecting. I have their unanimous approval. I don't use them for combat or any other roll the players would be aware of. [/QUOTE]
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