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Pre-rolling dice for the game
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<blockquote data-quote="Xath" data-source="post: 2140082" data-attributes="member: 17040"><p>In some of my groups, (especially at high levels) the players pre-roll their attacks and damage during combat before their turns. As long as you can trust the players not to cheat, the combat session works very well and quickly. It also helps to maintain the mood and suspense of the atmosphere, as you're not waiting 10 minutes for the level 20 psion-monk to roll all of his attacks. </p><p></p><p>Initially, some people didn't like it because they didn't get a chance to respond to what player X did before them in that round. But when you think about it, initiative doesn't mean you actually act any signifigant time <em>before</em> the others, everyone essentially is acting at the same time. So it worked out more realistically when we didn't get to respond to something that may have only happened a split-second before hand. Here's how it worked:</p><p></p><ol> <li data-xf-list-type="ol">Everyone rolls out their actions for this round.</li> <li data-xf-list-type="ol">We go around the table in initiative order and give a brief description of what we're about to do (i.e. attack with a sword, cast a spell)</li> <li data-xf-list-type="ol">We then go in initiative order and rattle off our dice rolls. It's a pretty fast process of "20" "hit" "4 damage"</li> </ol><p></p><p>And for the players who are slower with the math but refuse to use a calculator, it doesn't slow down the game and fewer people get frusterated in the long run.</p><p></p><p>As a GM, I don't think I'd pre-roll everything, but I like the idea of the sheet for secret rolls, and I think I'd give that a try.</p></blockquote><p></p>
[QUOTE="Xath, post: 2140082, member: 17040"] In some of my groups, (especially at high levels) the players pre-roll their attacks and damage during combat before their turns. As long as you can trust the players not to cheat, the combat session works very well and quickly. It also helps to maintain the mood and suspense of the atmosphere, as you're not waiting 10 minutes for the level 20 psion-monk to roll all of his attacks. Initially, some people didn't like it because they didn't get a chance to respond to what player X did before them in that round. But when you think about it, initiative doesn't mean you actually act any signifigant time [I]before[/I] the others, everyone essentially is acting at the same time. So it worked out more realistically when we didn't get to respond to something that may have only happened a split-second before hand. Here's how it worked: [list=1] [*]Everyone rolls out their actions for this round. [*]We go around the table in initiative order and give a brief description of what we're about to do (i.e. attack with a sword, cast a spell) [*]We then go in initiative order and rattle off our dice rolls. It's a pretty fast process of "20" "hit" "4 damage" [/list] And for the players who are slower with the math but refuse to use a calculator, it doesn't slow down the game and fewer people get frusterated in the long run. As a GM, I don't think I'd pre-roll everything, but I like the idea of the sheet for secret rolls, and I think I'd give that a try. [/QUOTE]
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