Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Pre-WotC editions inquiry
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 6078309" data-attributes="member: 7635"><p>[MENTION=40328]Animal[/MENTION] </p><p></p><p>Since nobody gave you the pro-cons, I'll give you the rundown.</p><p></p><p>OD&D (1974): The original. Fun, but since the rules are piecemeal, very hard to start with. I'd say skip it.</p><p></p><p>Basic: Basic D&D comes in two major formats: B/X (Basic Expert, early 80's) and BECMI (Basic Expert Champion Master Immortal, late 80s). The two expert sets (blue boxes) are different as the scale of the game changed, but they're generally compatible. The latter BECMI D&D was compiled into the Rules Cyclopedia in the 90's. </p><p></p><p>Basic has 7 classes (fighter, magic user, cleric, thief, elf, dwarf, halfling) in the core. Demihuman's are classes and only have one option (dwarf and halflings are roughly fighters, elves are fighter/mages). Ability scoes are similar to 3e. Class features and spells are simpler, but the game scales much higher (36th level for humans). Basic tends to be more high-fantasy and the classes are a bit weaker. </p><p></p><p>AD&D 1e: Basic with a lot more complex options. Ability scores changed (need higher #s to get a bonus, and each score had multiple bonuses). Race and class separate. More classes (paladin, ranger, druid, illusionist, assassin, monk) and races (gnome, half-elf, half-orc). High Hit Dice equals more hp on average. Classes have more abilities. Combat adds more factors and options. Initiative is a mess. More monsters (demons, devils, etc) and spells. More pulpy-sword and sorcery feel to the text.</p><p></p><p>AD&D 2e: Revision to 1e. Some things are streamlined. Wizards can specialize in schools of magic. Clerics can be customized to deity (though no rules for this was really given). Assassins, half-orcs and monks gone in core, bards made core. Revised initiative and surprise. Demons and Devils renamed, dragons and giants buffed. More high-fantasy and myth in the text. Overall, tries to clairify and correct 1e while being mostly compatible. </p><p></p><p>I prefer 2e and BECMI versions (the latter in the RC). You have to be careful with all of them though, they have lots of weak spots and odd rules, and things don't balance out like they should. That said, they are A LOT of fun.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6078309, member: 7635"] [MENTION=40328]Animal[/MENTION] Since nobody gave you the pro-cons, I'll give you the rundown. OD&D (1974): The original. Fun, but since the rules are piecemeal, very hard to start with. I'd say skip it. Basic: Basic D&D comes in two major formats: B/X (Basic Expert, early 80's) and BECMI (Basic Expert Champion Master Immortal, late 80s). The two expert sets (blue boxes) are different as the scale of the game changed, but they're generally compatible. The latter BECMI D&D was compiled into the Rules Cyclopedia in the 90's. Basic has 7 classes (fighter, magic user, cleric, thief, elf, dwarf, halfling) in the core. Demihuman's are classes and only have one option (dwarf and halflings are roughly fighters, elves are fighter/mages). Ability scoes are similar to 3e. Class features and spells are simpler, but the game scales much higher (36th level for humans). Basic tends to be more high-fantasy and the classes are a bit weaker. AD&D 1e: Basic with a lot more complex options. Ability scores changed (need higher #s to get a bonus, and each score had multiple bonuses). Race and class separate. More classes (paladin, ranger, druid, illusionist, assassin, monk) and races (gnome, half-elf, half-orc). High Hit Dice equals more hp on average. Classes have more abilities. Combat adds more factors and options. Initiative is a mess. More monsters (demons, devils, etc) and spells. More pulpy-sword and sorcery feel to the text. AD&D 2e: Revision to 1e. Some things are streamlined. Wizards can specialize in schools of magic. Clerics can be customized to deity (though no rules for this was really given). Assassins, half-orcs and monks gone in core, bards made core. Revised initiative and surprise. Demons and Devils renamed, dragons and giants buffed. More high-fantasy and myth in the text. Overall, tries to clairify and correct 1e while being mostly compatible. I prefer 2e and BECMI versions (the latter in the RC). You have to be careful with all of them though, they have lots of weak spots and odd rules, and things don't balance out like they should. That said, they are A LOT of fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Pre-WotC editions inquiry
Top