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Precise shot unbalanced?
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<blockquote data-quote="Erithtotl" data-source="post: 106621" data-attributes="member: 1971"><p><strong>Heh, what was this topic again?</strong></p><p></p><p>For those of you who are wondering, I use a variant of Monte's variant posted by someone else on his messageboard. It's not quite as different as Monte's, but instead of ambdex and 2 weapon fighting at 1st, I give a bonus feat at 1st, 4th, etc...</p><p>I feel this makes more sense, since I guess I don't really think of rangers as two weapon fighters. I also do feel that ranger is broken in the sense that they get pretty much all their really good powers at first level, and not much later on. This variant at least gives the ranger something more to look forward to as he goes up in level. This particular character took the bow skills, but he could have just as easily gone another path.</p><p></p><p>I guess my big complaint is that the rule seems unrealistic, not necissarily unbalanced. I was thinking of restricting it to the first range increment which seems quite reasonable. I'll have to think on it some more. One argument is that it is a 'heroic game' so you're going to have some things like this, but I have trouble visualizing in my head someone shooting from that far away accurately.</p><p></p><p>Ian</p></blockquote><p></p>
[QUOTE="Erithtotl, post: 106621, member: 1971"] [b]Heh, what was this topic again?[/b] For those of you who are wondering, I use a variant of Monte's variant posted by someone else on his messageboard. It's not quite as different as Monte's, but instead of ambdex and 2 weapon fighting at 1st, I give a bonus feat at 1st, 4th, etc... I feel this makes more sense, since I guess I don't really think of rangers as two weapon fighters. I also do feel that ranger is broken in the sense that they get pretty much all their really good powers at first level, and not much later on. This variant at least gives the ranger something more to look forward to as he goes up in level. This particular character took the bow skills, but he could have just as easily gone another path. I guess my big complaint is that the rule seems unrealistic, not necissarily unbalanced. I was thinking of restricting it to the first range increment which seems quite reasonable. I'll have to think on it some more. One argument is that it is a 'heroic game' so you're going to have some things like this, but I have trouble visualizing in my head someone shooting from that far away accurately. Ian [/QUOTE]
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