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Precise Strike [Feat]
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<blockquote data-quote="Blue" data-source="post: 7086464" data-attributes="member: 20564"><p>Interesting interaction with GWM - if you hit, you'll likely crit. Which is nice with a 2d6 or d12 weapon but nothing fantastic. But that triggers the bonus action extra attack fairly regularly. That was where polearm master had the edge - a reliable extra attack.</p><p></p><p>People have pointed out the rogue, Divine Smite from the paladin is a lesser case of the same thing - but paladin plus INT is pretty MAD, so that's not a huge worry.</p><p></p><p>Hmm, I know plenty of barbarians who dipped three levels of fighter for champion. (Not that the first 2 levels of fighter are anything to turn your nose up at). Here you just need a 13 INT and a feat to get the same. And a 14 INT would be a 18-20 with advantage, which is a lot of crits. Congratulations, I see a lot of smart half-orcs barbarians in your future. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> (Half-orc for the extra die of damage on crit.)</p><p></p><p>This really steals the thunder from the Champion, diluting it's one unique thing of an expanded crit range. I know you mentioned it stacking, but before that was the only place to get it, and as s subclass it's considered ont he weaker side of the power curve. This could kill it's primary draw of a otherwise unique buff.</p><p></p><p>Wizards with attack spells I can see loving this. Critting on a 15-20 is just sick.</p><p></p><p>From a design perspective, while I don't like "pure math" feats this doesn't qualify as that - people are excited to get crits and will remember it, not just be a modifier that gets added in and the source forgotten.</p><p></p><p>As much as I like the idea of a tactical warrior, I think this adds too much. But "half-mod" isn't really used anywhere so I can't see dropping the modifier down. Perhaps if it was like SS or GWM where it was optional to use becuase there was a penalty with it. "Take disadvantage to gain +INT to crit range". (*math*math*math*) No, that more then offsets the gain in general cases.</p><p></p><p>To sum up: I like it's INT, I think it gives to much and should either give less or have a penalty associated with it.</p></blockquote><p></p>
[QUOTE="Blue, post: 7086464, member: 20564"] Interesting interaction with GWM - if you hit, you'll likely crit. Which is nice with a 2d6 or d12 weapon but nothing fantastic. But that triggers the bonus action extra attack fairly regularly. That was where polearm master had the edge - a reliable extra attack. People have pointed out the rogue, Divine Smite from the paladin is a lesser case of the same thing - but paladin plus INT is pretty MAD, so that's not a huge worry. Hmm, I know plenty of barbarians who dipped three levels of fighter for champion. (Not that the first 2 levels of fighter are anything to turn your nose up at). Here you just need a 13 INT and a feat to get the same. And a 14 INT would be a 18-20 with advantage, which is a lot of crits. Congratulations, I see a lot of smart half-orcs barbarians in your future. ;) (Half-orc for the extra die of damage on crit.) This really steals the thunder from the Champion, diluting it's one unique thing of an expanded crit range. I know you mentioned it stacking, but before that was the only place to get it, and as s subclass it's considered ont he weaker side of the power curve. This could kill it's primary draw of a otherwise unique buff. Wizards with attack spells I can see loving this. Critting on a 15-20 is just sick. From a design perspective, while I don't like "pure math" feats this doesn't qualify as that - people are excited to get crits and will remember it, not just be a modifier that gets added in and the source forgotten. As much as I like the idea of a tactical warrior, I think this adds too much. But "half-mod" isn't really used anywhere so I can't see dropping the modifier down. Perhaps if it was like SS or GWM where it was optional to use becuase there was a penalty with it. "Take disadvantage to gain +INT to crit range". (*math*math*math*) No, that more then offsets the gain in general cases. To sum up: I like it's INT, I think it gives to much and should either give less or have a penalty associated with it. [/QUOTE]
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