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Precise Strike [Feat]
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<blockquote data-quote="merwins" data-source="post: 7087506" data-attributes="member: 6829883"><p>I cannot find this rule anywhere. Could you point me in the right direction? </p><p></p><p>My reading is that a natural 20 is an automatic hit AND a critical hit (two separate qualities). Improved Critical (Champion ability) does NOT guarantee a hit on a 19. </p><p></p><p>Also, to the OP: </p><p>What is your goal in adding this feat? </p><p></p><p>From my POV, you see a need to extend the critical range further AND open it up to non-fighter classes -- specifically those characters with high INT. Many others seem to see no such need. That's why there's a disconnect, and some are suggesting that this is a waste of time. </p><p></p><p>If your goal is to give INT-emphasizing characters some benefit, great. Someone else suggested increasing by half your INT modifier, which I think was pretty good. Make sure you cap to a max range of 18-20, otherwise you naturally overshadow the Champion. Even so, I'd say this solution is pretty silly, since you can mock the capability of a 20th-level Champion while you're still 1st level. </p><p></p><p>If your goal is to expand crit range for non-fighters, focus on that. Just specify that fighters can't take the feat. Cheesy, but okay. There's precedent with feats that require spellcasting capability. </p><p></p><p>If your goal is just to give anyone a way to expand crit range, we can do that too. Just keep it very tight, and extend the crit range by 1. Anyone can take the feat. Once. This limits everyone to the Champion's Improved Critical feature, and the Champion can still take it and really excel.</p></blockquote><p></p>
[QUOTE="merwins, post: 7087506, member: 6829883"] I cannot find this rule anywhere. Could you point me in the right direction? My reading is that a natural 20 is an automatic hit AND a critical hit (two separate qualities). Improved Critical (Champion ability) does NOT guarantee a hit on a 19. Also, to the OP: What is your goal in adding this feat? From my POV, you see a need to extend the critical range further AND open it up to non-fighter classes -- specifically those characters with high INT. Many others seem to see no such need. That's why there's a disconnect, and some are suggesting that this is a waste of time. If your goal is to give INT-emphasizing characters some benefit, great. Someone else suggested increasing by half your INT modifier, which I think was pretty good. Make sure you cap to a max range of 18-20, otherwise you naturally overshadow the Champion. Even so, I'd say this solution is pretty silly, since you can mock the capability of a 20th-level Champion while you're still 1st level. If your goal is to expand crit range for non-fighters, focus on that. Just specify that fighters can't take the feat. Cheesy, but okay. There's precedent with feats that require spellcasting capability. If your goal is just to give anyone a way to expand crit range, we can do that too. Just keep it very tight, and extend the crit range by 1. Anyone can take the feat. Once. This limits everyone to the Champion's Improved Critical feature, and the Champion can still take it and really excel. [/QUOTE]
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