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Precision damage // Grappled when stunned
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<blockquote data-quote="EntropyDecay" data-source="post: 1390643" data-attributes="member: 10652"><p>On the other hand, not allowing the extra damage in a Whirlwind Attack would lead to the following rather strange situation where Whirlwind Attack would be nearly useless compared to a normal full attack:</p><p>[I'm disregarding all ability and equipment boni since they won't make any difference to what I'm trying to explain]</p><p></p><p>Fighter 10 / Duelist 10, +20/+15/+10/+5 BAB, rapier 1d6 + 2d6 extra damage</p><p></p><p>1. Possible damage output, full attack:</p><p>4 * 3d6 = 12d6 total</p><p>12d6 against single enemy possible</p><p></p><p>2. Possible damage output, ww attack, max number of enemies = 8:</p><p>8 * 1d6 = 8d6</p><p>1d6 against single enemy possible</p><p></p><p>OK, the whirlwind attack lets you use your highest attack bonus for every roll. But since a character is nearly never surrounded by more than a few enemies, it is better to be able to dispatch one foe quickly than to wound several foes and considering the fact that the player had to spent a feat for his character to be able to do this, somehow the second possibility seems worse than the first one.</p><p></p><p>Entropy</p></blockquote><p></p>
[QUOTE="EntropyDecay, post: 1390643, member: 10652"] On the other hand, not allowing the extra damage in a Whirlwind Attack would lead to the following rather strange situation where Whirlwind Attack would be nearly useless compared to a normal full attack: [I'm disregarding all ability and equipment boni since they won't make any difference to what I'm trying to explain] Fighter 10 / Duelist 10, +20/+15/+10/+5 BAB, rapier 1d6 + 2d6 extra damage 1. Possible damage output, full attack: 4 * 3d6 = 12d6 total 12d6 against single enemy possible 2. Possible damage output, ww attack, max number of enemies = 8: 8 * 1d6 = 8d6 1d6 against single enemy possible OK, the whirlwind attack lets you use your highest attack bonus for every roll. But since a character is nearly never surrounded by more than a few enemies, it is better to be able to dispatch one foe quickly than to wound several foes and considering the fact that the player had to spent a feat for his character to be able to do this, somehow the second possibility seems worse than the first one. Entropy [/QUOTE]
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Precision damage // Grappled when stunned
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