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General Tabletop Discussion
*TTRPGs General
Precision targeting of spells
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1793390" data-attributes="member: 3146"><p>Area effect damage spells are already weak enough in D&D without weakening them further. As a player, I wouldn't touch them with a ten foot pole if I had to go making checks (unless it's easy enough to autosucceed) to place them properly.</p><p></p><p>Like other people, here, I let the player point out the center spot on the grid or place the template within a reasonable amount of time (6-10 seconds usually). If a player is clever enough to figure out what the area on the ground will be, I'll even let them detonate an area effect above the ground (thus reducing their footprint on the ground or catching the heads of tall opponents but not their allies). Once the area is decided, it's time to apply the hurt. I don't make fighters roll to miss their charges, or to hit their friends, archers have no chance of hitting cover in 3.5. I see no reason to institute some rule just for spellcasters.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1793390, member: 3146"] Area effect damage spells are already weak enough in D&D without weakening them further. As a player, I wouldn't touch them with a ten foot pole if I had to go making checks (unless it's easy enough to autosucceed) to place them properly. Like other people, here, I let the player point out the center spot on the grid or place the template within a reasonable amount of time (6-10 seconds usually). If a player is clever enough to figure out what the area on the ground will be, I'll even let them detonate an area effect above the ground (thus reducing their footprint on the ground or catching the heads of tall opponents but not their allies). Once the area is decided, it's time to apply the hurt. I don't make fighters roll to miss their charges, or to hit their friends, archers have no chance of hitting cover in 3.5. I see no reason to institute some rule just for spellcasters. [/QUOTE]
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