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General Tabletop Discussion
*TTRPGs General
Precision targeting of spells
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<blockquote data-quote="Someone" data-source="post: 1793988" data-attributes="member: 5656"><p>I´d add that I don´t use that house rule to add realism, but to help players with suspension of disbelief. When I use the battlemat I remind them constantly that the miniatures represent actual people: they are moving in and out, jumping out of the giant´s club path, and so forth. I noticed they found strange they could place a <em>fire</em>ball so exactly that they could hit with full force an orc without harming at all the PC who´s fighting with it, specially when they´re dancing all around the battlefield. So instead a rule for randomly moving miniatures, I came up with an easier rule to slightly adjust area effects. </p><p></p><p>So far, It hasn´t harmed significantly those spells (and there´s a trigger happy wizard with a wand of fireballs in the party) I only remember he´s ever damaged a companion once, and they´re level 12 now.</p></blockquote><p></p>
[QUOTE="Someone, post: 1793988, member: 5656"] I´d add that I don´t use that house rule to add realism, but to help players with suspension of disbelief. When I use the battlemat I remind them constantly that the miniatures represent actual people: they are moving in and out, jumping out of the giant´s club path, and so forth. I noticed they found strange they could place a [i]fire[/i]ball so exactly that they could hit with full force an orc without harming at all the PC who´s fighting with it, specially when they´re dancing all around the battlefield. So instead a rule for randomly moving miniatures, I came up with an easier rule to slightly adjust area effects. So far, It hasn´t harmed significantly those spells (and there´s a trigger happy wizard with a wand of fireballs in the party) I only remember he´s ever damaged a companion once, and they´re level 12 now. [/QUOTE]
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Precision targeting of spells
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