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Community
General Tabletop Discussion
*TTRPGs General
Predator-like creature / DM'ing a "hunt"
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<blockquote data-quote="KnowTheToe" data-source="post: 1701187" data-attributes="member: 1961"><p>I am putting something similar to this together in a large city setting (Renaissance England). At first animals are found slaughterd, such as the pigs that eat the garbage off of the streets. Then after some time, vagabonds are starting to die. Many thieves will die on the roof tops and then in the sewers, virtually locking the thieves guild up with fear. The players may or may not choose to get involved at this point, it depends where they are in the other campaign. This would mostly occur in the poorer quarters of town. Then some town guards or a wealthy merchant coming in the city late at night. The deaths will escavate in severity and impact until the PCs get involved. I am using many ideas I pulled out of an old adventure. Once the creature knows the PCs are after him, the hunt really begins. Traps and mind games abound and death hangs but a hairs width away. What happens when the hunters (PCs) become the hunted and they know they can't win <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>For tips, try and think or good techniques of horror movies. Sounds that seem to come out of nowhere, footprints in the dirt, a trophy or tolken of challenge left on a sleeping PCs chest. Let the PCs know the creature is toying with them, for whatever reason, it has choosen not to kill them, yet, but the games it plays are still deadly.</p><p></p><p>Good luck with your game!</p></blockquote><p></p>
[QUOTE="KnowTheToe, post: 1701187, member: 1961"] I am putting something similar to this together in a large city setting (Renaissance England). At first animals are found slaughterd, such as the pigs that eat the garbage off of the streets. Then after some time, vagabonds are starting to die. Many thieves will die on the roof tops and then in the sewers, virtually locking the thieves guild up with fear. The players may or may not choose to get involved at this point, it depends where they are in the other campaign. This would mostly occur in the poorer quarters of town. Then some town guards or a wealthy merchant coming in the city late at night. The deaths will escavate in severity and impact until the PCs get involved. I am using many ideas I pulled out of an old adventure. Once the creature knows the PCs are after him, the hunt really begins. Traps and mind games abound and death hangs but a hairs width away. What happens when the hunters (PCs) become the hunted and they know they can't win :eek: For tips, try and think or good techniques of horror movies. Sounds that seem to come out of nowhere, footprints in the dirt, a trophy or tolken of challenge left on a sleeping PCs chest. Let the PCs know the creature is toying with them, for whatever reason, it has choosen not to kill them, yet, but the games it plays are still deadly. Good luck with your game! [/QUOTE]
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Predator-like creature / DM'ing a "hunt"
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