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Predict the Future: How will what we have today EVOLVE INTO 5th Edition?
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<blockquote data-quote="Ydars" data-source="post: 4557583" data-attributes="member: 62992"><p>Let me clarify what I said; I didn't mean that the D&D ruleset has no flavour of its own. It does have some flavour, it just isn't very strong and is easily ignored; like vanilla.</p><p> </p><p>What I was trying to say was that D&D is USED as the generic Fantasy ruleset for people to create homebrew campaigns. This almost HAS to be true because most RPGers have apparently never played anything but D&D so the idea that people go to GURPs for generic fantasy is nonsense.</p><p> </p><p>Even WoTC's and TSR own market research suggests that most people use D&D to create homebrew worlds/campaigns. Hence I will re-state that I think D&D is USED as the ruleset for creating homebrew settings. I am also not saying that D&D has ever been the best game to do this, just that it is a fact that most people use it this way.</p><p> </p><p>The only point I was trying to make was that 4E fulfils this function much less well than previous editions because it has many more assumptions as part of the playstyle. This stems from the healing and power mechanics.</p><p> </p><p> Someone said that 4E damage is not real damage and is just bumps near-misses etc; but the designers don't agree with you; look at how they describe damage in the promotional movie detailing the mind-flayer combat. The way they describe it is certainly physical damage and therefore the healing that takes place in 8 hours was intended as a "superpower" and so my point stands.</p><p> </p><p>Don't get me wrong; I like alot of 4E but ultimately you have to look at what D&D is used for; it is used as a ruleset to tell the DM's story not WoTCs, not anyone else's. 4E constrains the DM much more than past editions because it has a series of assumptions built in that can't easily be removed. The flavour of the core mechanics of healing and fighting is much stronger than D&D has had in the past and can be a problem for certain playstyles. If you accept how D&D is used then the conclusion is obvious that this was a mistake because it goes against D&D's core purpose.</p><p> </p><p>Hence I believe that D&D should and will migrate back towards less of its own flavour and be more about supporting homebrew and DM choice. Maybe the designers can find a way to keep some of the great mechanics and jettison the negative flavour.</p><p> </p><p>Oh and statements like "the schism is not real" are just wishful thinking. No-one knows how deep it runs and unless you have hard data it would be wiser to say "In my view........." or "I believe........."</p></blockquote><p></p>
[QUOTE="Ydars, post: 4557583, member: 62992"] Let me clarify what I said; I didn't mean that the D&D ruleset has no flavour of its own. It does have some flavour, it just isn't very strong and is easily ignored; like vanilla. What I was trying to say was that D&D is USED as the generic Fantasy ruleset for people to create homebrew campaigns. This almost HAS to be true because most RPGers have apparently never played anything but D&D so the idea that people go to GURPs for generic fantasy is nonsense. Even WoTC's and TSR own market research suggests that most people use D&D to create homebrew worlds/campaigns. Hence I will re-state that I think D&D is USED as the ruleset for creating homebrew settings. I am also not saying that D&D has ever been the best game to do this, just that it is a fact that most people use it this way. The only point I was trying to make was that 4E fulfils this function much less well than previous editions because it has many more assumptions as part of the playstyle. This stems from the healing and power mechanics. Someone said that 4E damage is not real damage and is just bumps near-misses etc; but the designers don't agree with you; look at how they describe damage in the promotional movie detailing the mind-flayer combat. The way they describe it is certainly physical damage and therefore the healing that takes place in 8 hours was intended as a "superpower" and so my point stands. Don't get me wrong; I like alot of 4E but ultimately you have to look at what D&D is used for; it is used as a ruleset to tell the DM's story not WoTCs, not anyone else's. 4E constrains the DM much more than past editions because it has a series of assumptions built in that can't easily be removed. The flavour of the core mechanics of healing and fighting is much stronger than D&D has had in the past and can be a problem for certain playstyles. If you accept how D&D is used then the conclusion is obvious that this was a mistake because it goes against D&D's core purpose. Hence I believe that D&D should and will migrate back towards less of its own flavour and be more about supporting homebrew and DM choice. Maybe the designers can find a way to keep some of the great mechanics and jettison the negative flavour. Oh and statements like "the schism is not real" are just wishful thinking. No-one knows how deep it runs and unless you have hard data it would be wiser to say "In my view........." or "I believe........." [/QUOTE]
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