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<blockquote data-quote="Quasqueton" data-source="post: 2981786" data-attributes="member: 3854"><p>Yeah, I think I did get a bit irritated, here. Apologies for that.</p><p></p><p>It just got irritating to be told that I was using “table rules” that screwed over the Players/PCs, when those “table rules” have been a basic assumption for every game I have ever played or run. </p><p></p><p>It’s like being told it’s a table rule to expect Players to track encumbrance and ammo.</p><p></p><p>Or to expect Players have their PCs buy food and drink for that two-week trek.</p><p></p><p>Or to expect Players to not hold up the game with counting squares for 5 minutes to determine the absolute best placement for a <em>fireball</em>.</p><p></p><p>Or to expect Players to roll their dice openly.</p><p></p><p>I mean, some games may not enforce encumbrance or rations. Some may not care that combats take hours to finish, or that the Players can roll secretly. But the basic assumption, until stated otherwise, should be, I would think, that these expectations are the norm.</p><p></p><p>If the DM says X happens in 30 minutes, one should assume game time = real time as the base measure unless something comes up to change it (like a combat happens or everyone agrees to fast forward the 30 minutes). Why is this assumption considered a table rule? I’ve never seen anyone say, “Wait, the campaign didn’t stop for us to plan this? That’s not fair!"</p><p></p><p>And not one of my Players said or suggested that they got cheated out of planning time.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 2981786, member: 3854"] Yeah, I think I did get a bit irritated, here. Apologies for that. It just got irritating to be told that I was using “table rules” that screwed over the Players/PCs, when those “table rules” have been a basic assumption for every game I have ever played or run. It’s like being told it’s a table rule to expect Players to track encumbrance and ammo. Or to expect Players have their PCs buy food and drink for that two-week trek. Or to expect Players to not hold up the game with counting squares for 5 minutes to determine the absolute best placement for a [i]fireball[/i]. Or to expect Players to roll their dice openly. I mean, some games may not enforce encumbrance or rations. Some may not care that combats take hours to finish, or that the Players can roll secretly. But the basic assumption, until stated otherwise, should be, I would think, that these expectations are the norm. If the DM says X happens in 30 minutes, one should assume game time = real time as the base measure unless something comes up to change it (like a combat happens or everyone agrees to fast forward the 30 minutes). Why is this assumption considered a table rule? I’ve never seen anyone say, “Wait, the campaign didn’t stop for us to plan this? That’s not fair!" And not one of my Players said or suggested that they got cheated out of planning time. Quasqueton [/QUOTE]
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