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<blockquote data-quote="Rystil Arden" data-source="post: 2986268" data-attributes="member: 29014"><p>Bwahahaha! You'll never find it <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p></p><p></p><p>Admittedly. Add in some short breaks in between some of those sentences looking for books and it's more though. Quite possibly that exchange could take three to five minutes, which is anywhere from 10% to 16.6666% of the entire time, just to check for that spell. </p><p></p><p></p><p></p><p>I think that's a good idea, and I think that's what most people do too. It's not the "real time == game time" thing that you said that every group you've ever seen has played (when you said that, you made me think of the stopwatch and calling time immediately after thirty minutes, no matter how much of the time was OOC chatter or rules look-up), since they aren't being equated. I think this is perfectly fair. The only thing I would do differently was to give a five-minute (or some other short interval), as your players might not be getting the same feel and it prevents them from being blindsided. That said, you even gave your players the ultimate ultimatum: "Roll initiative" and they still didn't get off their asses and stop arguing in-character, so it was completely their faults.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2986268, member: 29014"] Bwahahaha! You'll never find it :] Admittedly. Add in some short breaks in between some of those sentences looking for books and it's more though. Quite possibly that exchange could take three to five minutes, which is anywhere from 10% to 16.6666% of the entire time, just to check for that spell. I think that's a good idea, and I think that's what most people do too. It's not the "real time == game time" thing that you said that every group you've ever seen has played (when you said that, you made me think of the stopwatch and calling time immediately after thirty minutes, no matter how much of the time was OOC chatter or rules look-up), since they aren't being equated. I think this is perfectly fair. The only thing I would do differently was to give a five-minute (or some other short interval), as your players might not be getting the same feel and it prevents them from being blindsided. That said, you even gave your players the ultimate ultimatum: "Roll initiative" and they still didn't get off their asses and stop arguing in-character, so it was completely their faults. [/QUOTE]
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