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<blockquote data-quote="Quasqueton" data-source="post: 2986468" data-attributes="member: 3854"><p>I see I didn’t explain the concept very well in the beginning.</p><p></p><p>Every game I’ve ever experienced, from either side of the DM screen, has used the concept:</p><p></p><p>Talking, debating, arguing, convincing, etc. in character is real time = game time. If you sit there and talk the plan to death for an hour real time, then an hour has passed game time.</p><p></p><p>If you come up to the BBEG’s door and start talking strategy for the assault, time does not stop for you. If you spend 5 minutes talking plans around the table, your PCs have spent 5 minutes talking plans.</p><p></p><p>Any time used to take care of game stuff – looking up a spell your wizard has prepared, checking the range on your bow, asking the DM if you hear anything behind the door, etc. – is not “charged against” the game time.</p><p></p><p>But there has never been any kind of stopwatch situation. It’s always just a guestimate. It's not a 2 = 2 kind of thing, but rather a ~2 = 2 kind of thing.</p><p></p><p>I have been a Player in a game where our group stopped in the middle of a dungeon corridor and argued about who was going to carry the magic item we just found. I don’t know how long we argued, but it seemed to be all in character. (I’d guestimate was about 30 minutes.) The DM had the enemies ahead prepare for our arrival, and we got beaten back. No one complained that the DM measured game time by how much real time we screwed around arguing in the dungeon hall. The only comment was from us Players saying *we* were stupid for wasting time. For all concerned it was just a natural thing.</p><p></p><p>For instance, in the case in my OP, they were all talking, ostensibly in character, with very little rule book page turning. So real time very closely equaled game time. And no one thought it wrong.</p><p></p><p>This is why I thought it odd that some people here thought the concept was a house rule of some kind. I would think it odd and unnatural if a DM had time stop every time the Players started talking in character.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 2986468, member: 3854"] I see I didn’t explain the concept very well in the beginning. Every game I’ve ever experienced, from either side of the DM screen, has used the concept: Talking, debating, arguing, convincing, etc. in character is real time = game time. If you sit there and talk the plan to death for an hour real time, then an hour has passed game time. If you come up to the BBEG’s door and start talking strategy for the assault, time does not stop for you. If you spend 5 minutes talking plans around the table, your PCs have spent 5 minutes talking plans. Any time used to take care of game stuff – looking up a spell your wizard has prepared, checking the range on your bow, asking the DM if you hear anything behind the door, etc. – is not “charged against” the game time. But there has never been any kind of stopwatch situation. It’s always just a guestimate. It's not a 2 = 2 kind of thing, but rather a ~2 = 2 kind of thing. I have been a Player in a game where our group stopped in the middle of a dungeon corridor and argued about who was going to carry the magic item we just found. I don’t know how long we argued, but it seemed to be all in character. (I’d guestimate was about 30 minutes.) The DM had the enemies ahead prepare for our arrival, and we got beaten back. No one complained that the DM measured game time by how much real time we screwed around arguing in the dungeon hall. The only comment was from us Players saying *we* were stupid for wasting time. For all concerned it was just a natural thing. For instance, in the case in my OP, they were all talking, ostensibly in character, with very little rule book page turning. So real time very closely equaled game time. And no one thought it wrong. This is why I thought it odd that some people here thought the concept was a house rule of some kind. I would think it odd and unnatural if a DM had time stop every time the Players started talking in character. Quasqueton [/QUOTE]
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