Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Predict WotC's 2026 D&D releases
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rainbow Scissors" data-source="post: 9852231" data-attributes="member: 7052820"><p>I did not equate the two things. I stated my prediction. For the sake of transparency and honesty, I also have stated that 5.24 turned out to be something that was not what I had hoped. I stated two things, but I did not equate the two things. Perhaps that was not clear and was assumed to mean I was stating a cause-effect relationship between them due to the limitations of text-based communication. </p><p></p><p>This is off topic, but to elaborate:</p><p>I was and am happy with a lot of early 5th Edition. 5.24 "fixed" parts of it that were not broken. In particular, I thought that how 5th Edition backgrounds worked in 2014 were great and included narrative elements that were fun. While that concept could have been refined and made better, 5.24 did not do that. Instead, 5.24 reworked how backgrounds work and removed those narrative elements. Supposedly, some of the changes to the game, backgrounds, and where ability score boosts come from were made for the benefit of people from demographics that include me. Speaking only for myself, those changes did nothing to make me feel more connected with D&D.</p><p></p><p>In contrast, the parts of 5th Edition that I did feel needed to be changed were either not changed or not changed enough. Yes, feats were improved, but there are still too few decision points for that to matter. Printing better feats does little to improve selecting them if the structure of 5th Edition is still one that gives very view opportunities to select them. Adding weapon abilities is an attempt to address making combat more interesting, but the core structure of the game still maintains aspects such as over-bloated hitpoints as fundamental building blocks and central tenants to how the game works.</p><p></p><p>In short, 5.24 too often makes changes that were not needed for little-to-no gain while simultaneously not making changes where they should have been made to serve some idea of backwards compatibility that has mixed results. I would be okay with losing elements that I liked if they were replaced by other things that enhanced my enjoyment of the game, but, even then, the outcome would just still be playing 5th Edition, which I can already do without needing to buy it a second time.</p><p></p><p>I do not feel that I gave up on D&D. I would not even claim that 5.24 is a bad game. It is simply is not one that evolved D&D in a direction I feel compelled to pay for.</p></blockquote><p></p>
[QUOTE="Rainbow Scissors, post: 9852231, member: 7052820"] I did not equate the two things. I stated my prediction. For the sake of transparency and honesty, I also have stated that 5.24 turned out to be something that was not what I had hoped. I stated two things, but I did not equate the two things. Perhaps that was not clear and was assumed to mean I was stating a cause-effect relationship between them due to the limitations of text-based communication. This is off topic, but to elaborate: I was and am happy with a lot of early 5th Edition. 5.24 "fixed" parts of it that were not broken. In particular, I thought that how 5th Edition backgrounds worked in 2014 were great and included narrative elements that were fun. While that concept could have been refined and made better, 5.24 did not do that. Instead, 5.24 reworked how backgrounds work and removed those narrative elements. Supposedly, some of the changes to the game, backgrounds, and where ability score boosts come from were made for the benefit of people from demographics that include me. Speaking only for myself, those changes did nothing to make me feel more connected with D&D. In contrast, the parts of 5th Edition that I did feel needed to be changed were either not changed or not changed enough. Yes, feats were improved, but there are still too few decision points for that to matter. Printing better feats does little to improve selecting them if the structure of 5th Edition is still one that gives very view opportunities to select them. Adding weapon abilities is an attempt to address making combat more interesting, but the core structure of the game still maintains aspects such as over-bloated hitpoints as fundamental building blocks and central tenants to how the game works. In short, 5.24 too often makes changes that were not needed for little-to-no gain while simultaneously not making changes where they should have been made to serve some idea of backwards compatibility that has mixed results. I would be okay with losing elements that I liked if they were replaced by other things that enhanced my enjoyment of the game, but, even then, the outcome would just still be playing 5th Edition, which I can already do without needing to buy it a second time. I do not feel that I gave up on D&D. I would not even claim that 5.24 is a bad game. It is simply is not one that evolved D&D in a direction I feel compelled to pay for. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Predict WotC's 2026 D&D releases
Top