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Prediction: 3.5 DMs will *always* find players
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<blockquote data-quote="GVDammerung" data-source="post: 3732367" data-attributes="member: 33060"><p>IMO, you are substantially correct. I say this because 3x (including 3.0 and 3.5) was so very customizable or mod-able. "Builds" became the game within the game and were a big part of the favorable play experience for many 3x gamers. From what has been said so far, 4e will not have the plethora of PrCs, racial substitution levels, templates etc. This will, IMO, be missed by a great many people sufficient to keep an audience for 3x alive.</p><p></p><p>Hackmaster demonstrated that the 1e/2e's audience did not dry up and blow away with the advent of 3x. </p><p></p><p>I don't think 3x's audience will wither either. In fact, because the customizeable feature of 3x, the game within the game, is as compelling, almost, as the 3x game itself and so much of the experience for many anyway, I think 3x will be even more persistent. </p><p></p><p>If 4e may have an Achilles heel, I think it will be its lack of customizeable features equal to those of 3x. This alone, IMO, will keep 3x alive even after it is no longer supported by Wotc.</p><p></p><p>I suspect that, at first, 3x will get little direct 3rd party support. I suspect that within 2 years, 3rd party publishers will espy that 3x remains viable and will begin to offer support. I think it is possible that, depending on the character of that support, 3x could put a more than marginal dent in 4e's success if 4e is not as customizable as 3x.</p></blockquote><p></p>
[QUOTE="GVDammerung, post: 3732367, member: 33060"] IMO, you are substantially correct. I say this because 3x (including 3.0 and 3.5) was so very customizable or mod-able. "Builds" became the game within the game and were a big part of the favorable play experience for many 3x gamers. From what has been said so far, 4e will not have the plethora of PrCs, racial substitution levels, templates etc. This will, IMO, be missed by a great many people sufficient to keep an audience for 3x alive. Hackmaster demonstrated that the 1e/2e's audience did not dry up and blow away with the advent of 3x. I don't think 3x's audience will wither either. In fact, because the customizeable feature of 3x, the game within the game, is as compelling, almost, as the 3x game itself and so much of the experience for many anyway, I think 3x will be even more persistent. If 4e may have an Achilles heel, I think it will be its lack of customizeable features equal to those of 3x. This alone, IMO, will keep 3x alive even after it is no longer supported by Wotc. I suspect that, at first, 3x will get little direct 3rd party support. I suspect that within 2 years, 3rd party publishers will espy that 3x remains viable and will begin to offer support. I think it is possible that, depending on the character of that support, 3x could put a more than marginal dent in 4e's success if 4e is not as customizable as 3x. [/QUOTE]
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