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D&D Older Editions
Prediction: 4e economy will have to change
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5276808" data-attributes="member: 82106"><p>Uh, the amounts of gold floating around in a 3.x campaign were VERY likely to be at least as absurd as the sums you will find in 4e games. Even if they were an order of magnitude less they're still so completely off the scale compared to any kind of rational economic system that another decimal point is not even worth arguing about. AD&D characters CERTAINLY had treasure hordes of a scale similar to those in 4e. Heck, you HAD to have that kind of treasure in 1e just to level.</p><p></p><p>Vendors are never an assumed thing in 4e. The PHB just states that OPTIONALLY the DM might let you buy or sell magic items. Nowhere is it assumed you can do this by default, so any sense that it is ridiculous isn't something that comes from the rules. The DM can simply say "nope, you can't find anyone with a million GP to buy that sword in Podunklia" which makes perfectly good sense. </p><p></p><p>I'd also rather disagree with the idea that 3.5 didn't DEMAND that you have the proper magic items and the proper number and power of them. Items were MUCH more a core part of what your character could do and without them many characters at higher levels are virtually ineffective or lack any way to use significant aspects of their class features. </p><p></p><p>The reason it feels more this way in 4e is because there is an expectation of fighting a graded series of more difficult encounters where the opponents in each one have monotonically increasing defense scores and hit points. This is only an expectation though, and need not really be the case. It isn't even the case that combat has to be the be-all and end-all of a given game. Play your 4e game in a style reminiscent of 3.x (or AD&D) and you'll find that scratching for another +1 doesn't seem so terribly urgent all the time.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5276808, member: 82106"] Uh, the amounts of gold floating around in a 3.x campaign were VERY likely to be at least as absurd as the sums you will find in 4e games. Even if they were an order of magnitude less they're still so completely off the scale compared to any kind of rational economic system that another decimal point is not even worth arguing about. AD&D characters CERTAINLY had treasure hordes of a scale similar to those in 4e. Heck, you HAD to have that kind of treasure in 1e just to level. Vendors are never an assumed thing in 4e. The PHB just states that OPTIONALLY the DM might let you buy or sell magic items. Nowhere is it assumed you can do this by default, so any sense that it is ridiculous isn't something that comes from the rules. The DM can simply say "nope, you can't find anyone with a million GP to buy that sword in Podunklia" which makes perfectly good sense. I'd also rather disagree with the idea that 3.5 didn't DEMAND that you have the proper magic items and the proper number and power of them. Items were MUCH more a core part of what your character could do and without them many characters at higher levels are virtually ineffective or lack any way to use significant aspects of their class features. The reason it feels more this way in 4e is because there is an expectation of fighting a graded series of more difficult encounters where the opponents in each one have monotonically increasing defense scores and hit points. This is only an expectation though, and need not really be the case. It isn't even the case that combat has to be the be-all and end-all of a given game. Play your 4e game in a style reminiscent of 3.x (or AD&D) and you'll find that scratching for another +1 doesn't seem so terribly urgent all the time. [/QUOTE]
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