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Prediction: 4e economy will have to change
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5277616" data-attributes="member: 82106"><p>Eh, massive amounts of cash always caused problems, and always existed. Things like castles also sucked up massive amounts of gold. In a lot of ways making items and gold equate actually is nice because it means there's another reasonable way to tie all that money up. I saw FAR more AD&D campaigns with DMs trying to figure out how the HECK to get all that money out of the PCs hands than ones that managed to use it creatively.</p><p></p><p>The whole 4e treasure system is designed to run nearly on automatic. You toss the right size parcels at the characters and it works. You make a mistake and the escalating numbers erase it soon enough.</p><p></p><p>As for major property and such you can do it fine now. The major factor isn't cost. The major factor is availability. Unless a PC is going to either take over his own castle by force or be granted one by the local government there's little to no chance of buying it anyway. You can't buy equivalent types of stuff in the real world, and in say 12th Century France NO amount of gold would have bought you a castle either. It all falls more under RP. At super high epic levels yeah PCs have millions of GP potentially, but as the system is designed they'll very rarely spend it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5277616, member: 82106"] Eh, massive amounts of cash always caused problems, and always existed. Things like castles also sucked up massive amounts of gold. In a lot of ways making items and gold equate actually is nice because it means there's another reasonable way to tie all that money up. I saw FAR more AD&D campaigns with DMs trying to figure out how the HECK to get all that money out of the PCs hands than ones that managed to use it creatively. The whole 4e treasure system is designed to run nearly on automatic. You toss the right size parcels at the characters and it works. You make a mistake and the escalating numbers erase it soon enough. As for major property and such you can do it fine now. The major factor isn't cost. The major factor is availability. Unless a PC is going to either take over his own castle by force or be granted one by the local government there's little to no chance of buying it anyway. You can't buy equivalent types of stuff in the real world, and in say 12th Century France NO amount of gold would have bought you a castle either. It all falls more under RP. At super high epic levels yeah PCs have millions of GP potentially, but as the system is designed they'll very rarely spend it. [/QUOTE]
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