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*Dungeons & Dragons
Prediction: No OGL until at least May if not later
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<blockquote data-quote="Dausuul" data-source="post: 6490181" data-attributes="member: 58197"><p>I disagree, and the main reason I disagree is e-tools. Since the implosion of Dungeonscape, every company making digital tools for tabletop RPGs has been champing at the bit to get a piece of the blossoming 5E market. Right now, Wizards has <em>nothing</em> in this space, not even a crappy online character builder. Nor did they have anything in the works during 5E's development. They wouldn't have licensed Trapdoor to make Dungeonscape if they were planning to build their own. (Given how much outsourcing they've been doing, I doubt they had the money. They probably jumped at Trapdoor's offer to pay its own way during the development phase.)</p><p></p><p>Now, it's conceivable that the breakout success of 5E might have loosened the purse strings at Hasbro, enough to let Wizards build their own tools after all. But they couldn't have started development before mid-fall 2014 at the absolute earliest, and it takes <em>time</em> to write software and test it. Do they really want to wait until late 2015 to put out a digital offering for 5E? Especially given their terrible track record with e-tools in past editions?</p><p></p><p>A 5E OGL, or a GSL with sufficiently generous terms, would solve all this at a stroke. Lone Wolf is all set to go live with Hero Lab for 5E, they just need the word. If that isn't enough, there are lots of other folks eager to take a crack. Trapdoor is still hoping to publish Dungeonscape (now under the name of Codename: Morningstar). Player Minion/DM Minion, Fight Club... the list goes on. Instead of trying to beat its "digital curse," Wizards can just sit back while they all fight it out. Let the best software win.</p><p></p><p>That doesn't mean they're certain to go OGL. But there's tremendous potential benefit for Wizards in doing so.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6490181, member: 58197"] I disagree, and the main reason I disagree is e-tools. Since the implosion of Dungeonscape, every company making digital tools for tabletop RPGs has been champing at the bit to get a piece of the blossoming 5E market. Right now, Wizards has [I]nothing[/I] in this space, not even a crappy online character builder. Nor did they have anything in the works during 5E's development. They wouldn't have licensed Trapdoor to make Dungeonscape if they were planning to build their own. (Given how much outsourcing they've been doing, I doubt they had the money. They probably jumped at Trapdoor's offer to pay its own way during the development phase.) Now, it's conceivable that the breakout success of 5E might have loosened the purse strings at Hasbro, enough to let Wizards build their own tools after all. But they couldn't have started development before mid-fall 2014 at the absolute earliest, and it takes [I]time[/I] to write software and test it. Do they really want to wait until late 2015 to put out a digital offering for 5E? Especially given their terrible track record with e-tools in past editions? A 5E OGL, or a GSL with sufficiently generous terms, would solve all this at a stroke. Lone Wolf is all set to go live with Hero Lab for 5E, they just need the word. If that isn't enough, there are lots of other folks eager to take a crack. Trapdoor is still hoping to publish Dungeonscape (now under the name of Codename: Morningstar). Player Minion/DM Minion, Fight Club... the list goes on. Instead of trying to beat its "digital curse," Wizards can just sit back while they all fight it out. Let the best software win. That doesn't mean they're certain to go OGL. But there's tremendous potential benefit for Wizards in doing so. [/QUOTE]
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Prediction: No OGL until at least May if not later
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