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<blockquote data-quote="Man in the Funny Hat" data-source="post: 6018675" data-attributes="member: 32740"><p>I believe a huge part of it stems from simply not giving players what they're expecting. If you were to ask them whether they want to play or just ARGUE about playing I sincerely doubt any of them will vote for arguing. You need to speak with everyone at the table. Ask them what kind of game they really want. Ask them how important it is to stick VERY strictly to the rules as written. Ask them what THEY will agree to tolerate as far as arguing against the DM before they get told to just SHUT UP. Tell them YOU are there to play and a 10 minute argument helps NOBODY - including the one doing the arguing.</p><p></p><p>If players have an objection to something they should interrupt, CONCISELY state the nature of their objection, let the DM think it over again, let the DM rule. If the player STILL objects then the DM can allow anyone interested to find additional ammunition for their argument - but they do it while it is NOT their turn and the game moves on. LATER ON, the player can bring the subject up again when it won't be bringing the game to a dead stop. EVERYONE agrees to abide by this as well as enforce it on the others.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 6018675, member: 32740"] I believe a huge part of it stems from simply not giving players what they're expecting. If you were to ask them whether they want to play or just ARGUE about playing I sincerely doubt any of them will vote for arguing. You need to speak with everyone at the table. Ask them what kind of game they really want. Ask them how important it is to stick VERY strictly to the rules as written. Ask them what THEY will agree to tolerate as far as arguing against the DM before they get told to just SHUT UP. Tell them YOU are there to play and a 10 minute argument helps NOBODY - including the one doing the arguing. If players have an objection to something they should interrupt, CONCISELY state the nature of their objection, let the DM think it over again, let the DM rule. If the player STILL objects then the DM can allow anyone interested to find additional ammunition for their argument - but they do it while it is NOT their turn and the game moves on. LATER ON, the player can bring the subject up again when it won't be bringing the game to a dead stop. EVERYONE agrees to abide by this as well as enforce it on the others. [/QUOTE]
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