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General Tabletop Discussion
*TTRPGs General
Preference for removing old characters and introducing new ones
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<blockquote data-quote="Lanefan" data-source="post: 2975517" data-attributes="member: 29398"><p>Other - entirely dependent on situation.</p><p></p><p>If a continuing player wants to cycle living characters, I usually make them wait till the end of the current adventure; then, no problem.</p><p></p><p>If a continuing player loses their character(s) in mid-adventure and revival effects are not available, I'll try to find a way to get a new character in if the player wants. Often, the other players will take care of this for me: "Damn, we lost our Thief...better go see if we can recruit another one."; even if the new PC isn't a Thief, this rationale brings the party to a place where new PC's can be met. That said, there's been the odd occasion when story considerations have taken priority and the new PC has just had to wait.</p><p></p><p>If a player leaves in mid-adventure but it makes sense that their PC stays with the party, then it stays as a QPC (quasi-player character)* until the party gets back to town, whereupon it retires - and may be met again later.</p><p></p><p>If a departed-and-moved-away player stops into town for a visit and wants to get their PC into the game for a session or two, I'll usually chuck the reality simulator out the window, bring the PC in by any means I can dream up, then have it disappear again the same way when the player leaves (assuming it survives, of course). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>* - QPC definition: a player character active in a session at which its player is not present.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 2975517, member: 29398"] Other - entirely dependent on situation. If a continuing player wants to cycle living characters, I usually make them wait till the end of the current adventure; then, no problem. If a continuing player loses their character(s) in mid-adventure and revival effects are not available, I'll try to find a way to get a new character in if the player wants. Often, the other players will take care of this for me: "Damn, we lost our Thief...better go see if we can recruit another one."; even if the new PC isn't a Thief, this rationale brings the party to a place where new PC's can be met. That said, there's been the odd occasion when story considerations have taken priority and the new PC has just had to wait. If a player leaves in mid-adventure but it makes sense that their PC stays with the party, then it stays as a QPC (quasi-player character)* until the party gets back to town, whereupon it retires - and may be met again later. If a departed-and-moved-away player stops into town for a visit and wants to get their PC into the game for a session or two, I'll usually chuck the reality simulator out the window, bring the PC in by any means I can dream up, then have it disappear again the same way when the player leaves (assuming it survives, of course). :) * - QPC definition: a player character active in a session at which its player is not present. Lanefan [/QUOTE]
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Preference for removing old characters and introducing new ones
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