Gilladian
Adventurer
Make the backstory and historical elements as generic and simple as possible. I hate adventures where they start off with three dense paragraphs of history, factions and preplot. Theyre useless. I want “this is the tomb of someone famous for killing giants. An eaerthquake recently broke the seals and now you’re going in”. But, inside, I want details and flavor. If it was just 3 goblins+stats, I would be so bored I never would read it. 3 goblins on watch for invading wild dogs, playing darts is a lot cooler.