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<blockquote data-quote="Charlaquin" data-source="post: 8097194" data-attributes="member: 6779196"><p>That was my impression as well. Descriptive detail and rules information are not a zero sum game. Furthermore, the question conflates rules information with challenge, which is extra weird.</p><p></p><p></p><p>Agreed. If the goal here is to figure out how best to spend your limited word count, then trying to figure out what percent of it should be description and what percent should be information about monsters and traps is going about it the wrong way. What you should be doing is trying to figure out what information (rules and narrative) is directly relevant to the players, and cutting as much as possible that is not. Nothing wrong with empty rooms, but don’t spend more than a short sentence describing them. Monsters and traps are great, but don’t pad out their stat blocks with details that aren’t likely to come up. Ideally, everything you write down should <em>both</em> communicate detail about the environment <em>and</em> have gameplay relevance.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8097194, member: 6779196"] That was my impression as well. Descriptive detail and rules information are not a zero sum game. Furthermore, the question conflates rules information with challenge, which is extra weird. Agreed. If the goal here is to figure out how best to spend your limited word count, then trying to figure out what percent of it should be description and what percent should be information about monsters and traps is going about it the wrong way. What you should be doing is trying to figure out what information (rules and narrative) is directly relevant to the players, and cutting as much as possible that is not. Nothing wrong with empty rooms, but don’t spend more than a short sentence describing them. Monsters and traps are great, but don’t pad out their stat blocks with details that aren’t likely to come up. Ideally, everything you write down should [I]both[/I] communicate detail about the environment [I]and[/I] have gameplay relevance. [/QUOTE]
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