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General Tabletop Discussion
*TTRPGs General
Preferences for giving XP for non battles, i.e. diplomacy, stealth, subterfuge etc.
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<blockquote data-quote="Stormdale" data-source="post: 223392" data-attributes="member: 3555"><p>I’m trialing a new system with my group.</p><p></p><p>At the end of the session I give a base of 1000xps for turning up to the game! For good role-playing problem solving & excellent play that can get a bonus of 500xp, for poor play they get a penalty of 500xp. I am also contemplating a story award of 500xp for successfully achieving adventure goals but haven’t introduced it yet- I’ve only been testing this system for a couple of weeks. This is more in tune with the old 1E DMG style of rating players performance. By rewarding good & penalising poor play I hope to eventually encourage them to improve their play. </p><p></p><p></p><p>It should slow advancement down to a level I’m happier with (more in tune with my old 1E/2E games) and the players don’t have to worry about killing everything in sight. Last week they even paid a giant a toll rather than kill him as there was no benefit for killing him outright any more. At the end of our game on Wednesday night, one player was 300xp short of another level. "Can’t I just go and find a dwarf to kill to get those xps?" "Sorry, you’ll have to wait until next week." That type of behavious is what I’m hoping to stamp out. </p><p></p><p>This system is not as complicated as some systems, but I am a firm believer in the keep it simple principle, I’ve enough problems trying to keep track of monster stats without worrying about xps as well. I’m hoping it will give pcs a chance to slow down and enjoy each level and make advancement a bit more meaningful too. We’ll just have to wait and see how it goes though.</p></blockquote><p></p>
[QUOTE="Stormdale, post: 223392, member: 3555"] I’m trialing a new system with my group. At the end of the session I give a base of 1000xps for turning up to the game! For good role-playing problem solving & excellent play that can get a bonus of 500xp, for poor play they get a penalty of 500xp. I am also contemplating a story award of 500xp for successfully achieving adventure goals but haven’t introduced it yet- I’ve only been testing this system for a couple of weeks. This is more in tune with the old 1E DMG style of rating players performance. By rewarding good & penalising poor play I hope to eventually encourage them to improve their play. It should slow advancement down to a level I’m happier with (more in tune with my old 1E/2E games) and the players don’t have to worry about killing everything in sight. Last week they even paid a giant a toll rather than kill him as there was no benefit for killing him outright any more. At the end of our game on Wednesday night, one player was 300xp short of another level. "Can’t I just go and find a dwarf to kill to get those xps?" "Sorry, you’ll have to wait until next week." That type of behavious is what I’m hoping to stamp out. This system is not as complicated as some systems, but I am a firm believer in the keep it simple principle, I’ve enough problems trying to keep track of monster stats without worrying about xps as well. I’m hoping it will give pcs a chance to slow down and enjoy each level and make advancement a bit more meaningful too. We’ll just have to wait and see how it goes though. [/QUOTE]
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Community
General Tabletop Discussion
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Preferences for giving XP for non battles, i.e. diplomacy, stealth, subterfuge etc.
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