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<blockquote data-quote="tetrasodium" data-source="post: 9819117" data-attributes="member: 93670"><p>Ne even early 5e still had pretty solid overlap with that part of the venn diagram. A lot of the reason for that inescapable fact boils down to the way death saves and the removal of a need to heal all damage between 0 & neg ten from hovering on death's door birthed <a href="https://www.enworld.org/threads/does-%E2%80%9Cwhack-a-mole%E2%80%9D-healing-really-happen-in-games.677252/post-8157047" target="_blank">yoyo/wackamole healing</a>. That first bit of cozy poisoned fruit was turbocharged by how all of the monsters have math assuming a bonkers trifecta of A: deliberately under optimized PCs with no feats in a game where feats are such an expected default that they are practically a trope B: no magic items in a game that has been literally swimming in magic items since the earliest editions C: the choice to give PC's an absurd 6-8 medium-hsrd adventuring day gas tank that makes the grindiest of ultra grindy grindfests say "whoa... Wait a second". Saying it was done in service of roleplay and storytelling while so gratuitouslt lighting the Hickman manifesto that kicked off the story in d&d trend just makes even the 2014 phb alone scoot further into the overlapping bit of the venn diagram</p><p>[Spoiler="Hickman manifesto"]</p><ol> <li data-xf-list-type="ol">A player objective more worthwhile than simply pillaging and killing.</li> <li data-xf-list-type="ol">An intriguing story that is intricately woven into play itself.</li> <li data-xf-list-type="ol">Dungeons with an architectural sense.</li> <li data-xf-list-type="ol">An attainable and honorable end within one to two sessions playing time</li> </ol><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9819117, member: 93670"] Ne even early 5e still had pretty solid overlap with that part of the venn diagram. A lot of the reason for that inescapable fact boils down to the way death saves and the removal of a need to heal all damage between 0 & neg ten from hovering on death's door birthed [URL='https://www.enworld.org/threads/does-%E2%80%9Cwhack-a-mole%E2%80%9D-healing-really-happen-in-games.677252/post-8157047']yoyo/wackamole healing[/URL]. That first bit of cozy poisoned fruit was turbocharged by how all of the monsters have math assuming a bonkers trifecta of A: deliberately under optimized PCs with no feats in a game where feats are such an expected default that they are practically a trope B: no magic items in a game that has been literally swimming in magic items since the earliest editions C: the choice to give PC's an absurd 6-8 medium-hsrd adventuring day gas tank that makes the grindiest of ultra grindy grindfests say "whoa... Wait a second". Saying it was done in service of roleplay and storytelling while so gratuitouslt lighting the Hickman manifesto that kicked off the story in d&d trend just makes even the 2014 phb alone scoot further into the overlapping bit of the venn diagram [Spoiler="Hickman manifesto"] [LIST=1] [*]A player objective more worthwhile than simply pillaging and killing. [*]An intriguing story that is intricately woven into play itself. [*]Dungeons with an architectural sense. [*]An attainable and honorable end within one to two sessions playing time [/LIST] [/spoiler] [/QUOTE]
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