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Preferences in a New Official 5.5e Specific Setting
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<blockquote data-quote="Yaarel" data-source="post: 9820785" data-attributes="member: 58172"><p>It helps to focus on what themes define the setting. </p><p></p><p>Soft bans are better than hard bans. </p><p></p><p>Rather than deciding which spells dont fit a setting, focus on a list of spells that do fit the setting well. The other spells may not exist, but if they do they are peripheral, far away and-or rare. Only if a specific setting theme remains unactualized, would the DM need to invent a new spell for the focal spell list. </p><p></p><p>The same goes for backgrounds, feats, equipment, magic items. New weapon mastery properties are interesting. (There can be more techniques for using a same weapon. Dark Sun weapons are typically of obsidian and bone, and some settings have guns which I would have use Dex saving throws instead of attacks, and there might be various explosives.) Also add new fighting feats where thematic. Which species typically inhabit the setting, which classes are its fighting styles? Other species and classes might exist elsewhere but they dont comprise the day to day functioning of ordinary life. </p><p></p><p>Of course the DM can (should?) create new monsters and new magic items. Such is true for the challenges of any setting, and can effectively invite immersion in a particular setting. </p><p></p><p>Without needing to forbid the donts, focus on the dos.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9820785, member: 58172"] It helps to focus on what themes define the setting. Soft bans are better than hard bans. Rather than deciding which spells dont fit a setting, focus on a list of spells that do fit the setting well. The other spells may not exist, but if they do they are peripheral, far away and-or rare. Only if a specific setting theme remains unactualized, would the DM need to invent a new spell for the focal spell list. The same goes for backgrounds, feats, equipment, magic items. New weapon mastery properties are interesting. (There can be more techniques for using a same weapon. Dark Sun weapons are typically of obsidian and bone, and some settings have guns which I would have use Dex saving throws instead of attacks, and there might be various explosives.) Also add new fighting feats where thematic. Which species typically inhabit the setting, which classes are its fighting styles? Other species and classes might exist elsewhere but they dont comprise the day to day functioning of ordinary life. Of course the DM can (should?) create new monsters and new magic items. Such is true for the challenges of any setting, and can effectively invite immersion in a particular setting. Without needing to forbid the donts, focus on the dos. [/QUOTE]
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